Global map for World of Tanks clans. World of Tanks: Conducting battles on the Global Map What is a global map in World of Tank

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The Global Map is a browser-based multiplayer game-application for World of Tanks. Clans land on it and fight for territory. For each territory captured, the clans receive so-called golda (gold).

How does the battle go?

It's simple, this is a regular map, just like in a standard battle, there is only one difference. This is that the GK is played by fairly experienced players who are members of the clan. The winning team either receives the territory or keeps it. For each victory, the clan is given gold, which in the future the commander or treasurer of the clan gives to all players who have proven themselves in the main group.

How to get to the GC?

Well, everything is simple here. You need to fight a certain number of battles that the clan requires (Each clan has different requirements). After you see the recruitment or ask to join the clan and that’s it, it’s all in the bag, basically all clans land on the GK (there are exceptions). Of course, the number of battles is not necessary, you can simply find the so-called “Nubo-clans” that recruit people simply and not participate in the landings.

How to earn gold?

It's not that simple here. You need to find a clan that lands and has a fairly good composition. To do this, you must have excellent statistics, from 1000+ efficiency (), 50%+ victories and about 10 thousand battles, and of course 1-2 tops (Tanks of the 10th level), because They can only land on main battle tanks using level 10 vehicles. Next, you need to win the battle and only after that the commander will pay you golda (gold). It’s not so easy to get into top clans, because... There are high requirements and almost all of them are recruited. That's probably all. You can read it here

The World of Tanks game has several interesting modes. And one of them is the “Global Map”. On it, clans fight for territory. In addition to sporting interest, this type of game attracts players with the opportunity to earn gold.

For example, by owning a particular province, a clan can receive from ten to several thousand in-game currency.

The global map for World of Tanks clans itself is a world map

It is divided into several parts:

Africa (West, East, South);
Ural and Trans-Urals;
Northern Europe;
Far East;
Asia;
Siberia;
Mediterranean.

As you already understand, only clans can take part in this mode; it is impossible to meet single players there. But the developers have plans to introduce such players onto the global map as mercenaries. Well, let's wait and see.

Global map for World of Tanks clans and battles

Here the process is divided into 2 types:

Global;
tactical.

On the global map, clans represent chips where commanders move them, carry out attacks and defenses of provinces, carry out reconnaissance, robberies and much more. As soon as the chips go into combat, a battle will take place between the clans at a certain time.

The time is set by the province itself and it is different for each; the battle will take place in the game client, namely in the “Special Battle” tab. Battles are no different from ordinary company battles. There is only one “but”, the clans will not be able to see each other’s squads until the equipment is discovered during the battle.

What is currently happening at the GK

Today, all provinces belong to the best TOP clans, and it is almost impossible to knock them out of there. Since these are very strong and experienced players, in order to fight with them, you need to train a lot.

In addition, if you decide to create a clan and try to attack to capture a province, then you will not succeed.

Because you need to spend a huge number of hours training clans, selecting the necessary compositions of equipment for certain maps of the area, and also watch videos of battles of the TOP clans, only then will you have a small chance of winning. For beginner and intermediate-level clans, there is only one opportunity to fight on the “Global Map” - this is only to gain experience in such battles.

Create clans, train, gain experience and who knows, maybe over time you will join the list of TOP clans. Good luck on the battlefield!

"Global Map" is a special mode in the game World of Tanks. It represents a strategic struggle between gaming clans for territories. This article provides general information about the Global Map.

Detailed information about this mode can be found in the Global Map Guide on the official World of Tanks portal.

"Global Map"

general information

The global map is a virtual battlefield based on the world map. For convenience, the map is divided into several parts: Northern Europe, the Mediterranean, West Africa, East Africa, South Africa, the Urals and Trans-Urals, Siberia and the Far East, Asia. Each of these parts, in turn, is divided into provinces (for example, Moscow region, Lithuania, Bavaria, Transylvania...). Each province corresponds to a specific game map. They are geographically referenced: for example, in Africa you cannot find a province with a map of the Arctic Circle or the Sandy River somewhere in the north.

Participants

In order to fight on the Global Map, players unite into clans. Each clan fighter is conventionally designated on the Global Map with a chip. Single players cannot take part in the mode, but the developers plan to give them this opportunity in the role of Mercenaries. Clans conduct their own diplomacy: they enter into alliances, create alliances and, most importantly, fight with each other.

Why is all this needed?

In addition to sporting interest, clans pursue material goals: each province brings its owner a certain amount of gold every day. It can vary from several tens to several thousand gold coins, depending on the geographical location and historical value of the province. For example, a European capital will bring more income to its owner than a dozen African possessions.

How do battles happen?

The whole process can be divided into two levels: global (what happens directly on the Global Map) and tactical (what happens in the game client). At the global level, clan commanders move pieces (symbol for clan players), attack and defend provinces, carry out reconnaissance, robbery, and much more. If the chips enter into a combat clash with the enemy, then at a certain time (it is different for each province) a battle will take place between members of the opposing clans. Battles take place in the game client (the “Special Battle” tab). At its core, a clan battle is no different from a company battle in the absolute format. The only difference: players do not see each other's lineups until the tanks are revealed in battle.

Small secrets of battles on the main battlefield

  • If your province and the province you want to attack are in different time zones, then you need to launch the attack before your opponents’ prime time.
  • If you lose the battle for the province in which your bet is located, then you have time until the start of the next turn to move the bet to an adjacent province, thereby saving it on the map.
  • If a province is attacked by several clans at once, then first a mini-tournament takes place between them for the right to fight with the owner of the province. And if there is a draw in this tournament, then the team that previously launched an attack on the province advances.
  • If you won the battle with the owner and landed on the main building, then you still have time before the turn update to set up new landings the next day.
  • If an oncoming battle takes place, then the map for it is selected randomly from the cards of those provinces from which your troops and the enemy troops set out.
  • On the global map, the attacking team always plays from second base, and the defending team from first.
  • If you created a clan and think that you can immediately capture provinces, etc. - it's a delusion. To do this, you need to train a lot with your clan, play vehicle compositions for different maps, watch battles of top clans, and only then, after a while, will you have a chance to win. At the moment, for beginners (and even for intermediate levels) clans, the only way to fight on the main battlefield is to gain experience in such battles. It is almost impossible to knock out TOP clans from provinces. The whole point of battles on the main battlefield is that top clans fight each other for provinces. For simple clans, all that remains is to study, study and study again. Good luck!

The moment of release of the updated Global Map is getting closer, which means it’s time to lift the veil of secrecy and introduce you to GC 2.0.

When developing a new map, one of the important tasks was to solve the main problems that players are currently facing.

More provinces - more space
Currently, the number of clans playing in landing tournaments greatly exceeds the number of available provinces, making the competition incredibly strong.

New map has a flexible architecture, and if necessary, we can expand it to an almost unlimited number of provinces: two, five, ten times more!

Everyone will land
On the current map, in order to capture a province, the clan needs to go through a landing tournament with no room for error, spend a lot of time on battles, but in the end there is no guarantee of success.

On the updated Global Map, in addition to a larger number of provinces, a new way to get onto the map will be introduced, and it will be possible, as before, to capture territories in landing tournaments.

Choose the technology level
The recent introduction of additional regions for Tier VIII vehicles has shown great interest from players in participating in battles in this format.

Next generation global map will have regions with technology levels similar to battles in sorties: VI, VIII, X. Profitability and opportunities will vary accordingly.

With the exception of campaigns and other in-game events, which are not held as often or regularly due to current architectural features, the map does not provide an end goal for the clans.

Global Map 2.0 has a completely new architecture that will allow it to operate on a seasonal model. In each season, clans will have the opportunity to compete for victory and special prizes.

Other innovations
Chips are no longer needed, they will be replaced by divisions

A division is a combat unit fully equipped with the required number of tanks, regardless of the number of fighters in the clan. Now you will no longer need to keep inactive players in the clan, there is no longer a need to move one piece at a time to reach the full roster, and you can be sure: if a battle is scheduled, it will take place.

Dividing the map into fronts

Regions will give way to fronts, each of which will have customizable borders, province composition, battle rules, available equipment level, or even a set of specific vehicles. Each clan will be able to choose a front convenient for itself.

New in-game currency for the Global Map - Influence

In order to conduct combat operations and carry out other operations on the Global Map, clans will need influence.

Why is it needed:

  • Landing on the map without participating in landing tournaments.
  • Purchase and maintenance of divisions, as well as additional modules for them.
  • Investment in a province to increase its profitability.
  • Protecting your province under certain conditions.
Influence can be obtained in two ways:
  1. Fighting on the map: when an enemy division is destroyed, the winner receives part of its value.
  2. Participation in forays of Fortified Areas: in addition to industrial resources, forays will also bring influence, the amount of which will depend on the division.

Influence will allow clans not to depend on a limited number of chips and their “freezing”, independently regulating their activity on the map. Influence can also be accumulated in unlimited quantities, which will make it possible to plan long-term operations.

It is also worth paying attention to the fact that influence cannot be purchased for in-game gold, exchanged for industrial resources or credits.

New interface and visual component

In addition to technical changes and mechanical innovations, the map will be radically redesigned both visually and in terms of usability. Navigation will become more convenient, a lot of new information will be added, flexible filters, as well as a system of pop-up tips.

In the World of Tanks project, in addition to the usual tank battles in random mode or in company compositions, there is a wonderful opportunity to try to take over the whole world. We are talking about “World War” - a browser application for the main game client. In a nutshell, there is a map of the globe, divided into many provinces. Any clan can try to capture one or more of them. In addition to the aesthetic component of owning a virtual piece of territory, there is also a very real income - each province brings a certain amount of gold, which goes to the clan treasury and is then distributed by the treasurers. Let's look at the "World War" process in World of Tanks in more detail.

The main window will be the Global Map - this is where you will see the provinces that belong to you, your allies and opponents. At the top and bottom there are information panels that provide all the necessary data for conducting strategic actions. For the convenience of the game, the Global Map (hereinafter referred to as the GC) is divided geographically into 8 regions containing a different number of provinces. There are several types of provinces - regular (average income), starting (where invasions and landings on the Civil Code begin) and key (higher income). In order for the province to generate income it is necessary:

Have a mobile capital in one of the provinces - Headquarters;

All other provinces must be geographically accessible from the capital.

The process of playing World War WoT is step-by-step - every day is divided into 24 turns, respectively, 1 turn lasts 60 minutes. In addition, for each of the provinces there is a so-called “Prime Time” - at the moment of its onset, a series of battles begin, and the territory itself is “frozen” for almost all actions.

So, your clan has decided to land on the Main Command - only starting provinces (located on the coast) and rebellious provinces are suitable for landing. To apply for a landing, you must have at least 15 players who have played at least one battle on a vehicle higher than level 5. Such a player gives the clan 1 chip - accordingly, 15 chips are needed for landing. The total number of clan chips can be seen under the main ledger in the operational reserve information panel. Thus:

Select a province;

Select landing (the corresponding button);

Let's submit an application.

15 units from your operational reserve will change color from green to yellow - this means that personnel have been moved to fight for its territory. However, there are many people who want to land on the GC, and the province usually already has an owner. So upon disembarkation, a tournament begins - Olympic system battles (the loser is eliminated, in case of a draw both teams are eliminated), which will determine the winner of the disembarkation. The maximum number of teams in the tournament is 64; those who did not manage to get in sign up for the next landing. There is an interval of 30 minutes between each round of the tournament. If your team wins the tournament, then in the future it will fight with the troops of the owner of the province - if you win, you will become its new owner, and if you lose, all chips will be moved back to the operational reserve and will be unavailable for 24 hours. In addition, the victory of the owners of the province in which the rebellion was taking place automatically means its suppression.

So, your clan has become the happy owner of its own territory - you can develop expansion and capture new provinces belonging to other clans. An attack on an enemy province can be launched by a clan leader, his deputy, or a company commander. There are two types of possible battles: a counter battle (battle on the provincial border) or a battle for territory. If there are several people wishing to attack the same province, then the winner is determined in the same way as during the landing - by a knockout tournament.

Equipment destroyed as a result of battles for provinces is blocked on the main battery for a certain time - it depends on the outcome of the battle, the level and type of equipment. So, for an attacking clan, if the territory is successfully captured, a destroyed level 2 light tank will be unavailable for 30 minutes, and a level 10 artillery self-propelled gun will be unavailable for 24 hours. For the losers, the conditions are much worse - the same self-propelled gun will be unavailable for 120 hours.

What can you do in the province? First of all, place your mobile capital - Stavka. You can move it once a day and only to provinces belonging to your clan. The headquarters allows you to receive income from the provinces, withdraw troops from the operational reserve, and also hire agents to conduct special operations (intelligence and counterintelligence). You can also move troops from the province to other territories - moving chips takes 24 turns (hours). Any movement of troops can be canceled by clicking on the corresponding arrow. And the province can be plundered! Looting is understood as a special operation, after which the province will generate income once for three days, and then for 5 days it will not generate income at all, EVEN IF THE OWNER CHANGES! The scorched earth and hit-and-run tactics are at their most vivid.

Since we are talking about special operations, we cannot mention Intelligence and Counterintelligence. Recruiting and introducing a scout into the territory of a potential enemy allows you to find out:

Disposition and number of troops;

Location of the Headquarters;

Chance of rebellion in the province.

Accordingly, there is also the possibility of counterintelligence. The recruited agent will prevent information leaks and interrupt intelligence operations of enemy clans. Both of these operations are paid (gold is required), the preparation of each agent lasts 24 hours, if the intelligence officer is revealed, the next one can be sent only after a day, but the counterintelligence agent exists for 24 hours under any conditions.

Wide possibilities for diplomacy and the creation of various alliances make World War an exciting game in World of Tanks, where the ability to communicate with people and find allies is no less important than the ability to drive a tank. In addition, game events occasionally take place on the Main Complex - for example, last year an entire continent surfaced in the center of the Atlantic Ocean. Participants in the battles for it received not only unique stripes, but also a convenient springboard for landing on US territory. And just recently, a global restart of the Civil Code took place and battles for the provinces took place using vehicles of a strictly defined level - including the first!

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