How to furnish a house on the Ozernoe estate. Lake Estate, Skyrim: improvement, expansion. "Skyrim". Estate "Ozernoe". How to hire a manager and servants

What Dovahkiin doesn’t dream of his own corner in one of the picturesque places in the province of Skyrim? With the release of The Elder Scrolls: Hearthfire expansion, the developers gave the player the opportunity to build their own Lake Estate. “Skyrim” is rich in picturesque places, one of which will be discussed in the article.

Shall we sit down by the fire?

The advent of the Heathfire add-on introduced elements of the “life simulator” genre into the game. The idea of ​​​​the possibility of building your own estate with a dozen or two lustful Argonian maidens as servants and Serana as a wife (as well as with drunken fights of Dovahkiins on weekends along with preference and courtesans) is better to put off right away.

Factors limiting the player's wild imagination are found at every step, but in quite moderate quantities.

The very possibility of having a plot of land brings a lot of variety to the Skyrim game. Expansion of the Ozernoye estate can be done both with the help of mods and without them.

How to get an estate

Where can you find Lake Estate? Skyrim is famous for its beautiful places, but this time we are talking about the territory northeast of Falkreath.

During the game, Dovahkiin may be met by a messenger from the jarl of the above-mentioned town, who will hand over a letter with an offer to purchase for 5,000 septims.

Or the protagonist can independently visit the aforementioned ruler and get the opportunity to build an estate after completing several quests.

The jarl or his steward will certainly explain how to get to the already acquired land plot (after paying 5,000 septims), but, in principle, there is no need to listen to the route to the end, because there is already a mark on the map.

About the area

Briefly about the site itself: it is located in a thicket of forest, therefore predatory animals can wander onto the estate, which do not care whether the owner is at home or not. Wolves can attack livestock at any time of the day. Not far to the south is a table for ritual sacrifices. The place for raising children, which the hero can also have, is almost ideal, except that nearby (just south of the already mentioned altar) there is a robber outpost, from where forays are made to attack and rob Khajiit caravans.

Called the Sosnovaya Zastava, the inconspicuous structure looks more like a forester's dwelling. But if you subject it to a thorough search, you can find a secret passage to the bandits' lair.

Start of construction

It is no coincidence that the place where the Lake Estate will be built was chosen; Skyrim is rich in all kinds of building materials (as well as surprises). The land plot is located in the forest. When approaching the construction site of the future estate, you can find a chest with building materials, a workbench, an anvil and a drafting table. Apparently, the jarl made sure in advance that Dovahkiin would not deny himself anything.

First of all, you need to clean out the existing chest. Then use the drawing table to draw up a plan for a small house, because there are not enough resources for a larger one.

Laying the foundation

You need to use an anvil to make nails, of which you will need thirty pieces. Next, use a workbench to pour the foundation of the future structure. Periodically running from workbench to anvil, the frames of the walls, the walls themselves, the floor, the roof and, of course, the front door are created.

Then you need to go inside. There you can find a small workbench for constructing furniture and interior decoration, as well as a chest.

To do this, you need to select a section with furniture on the workbench and create the required piece of furniture. Each of them has its own place in the house, which cannot be changed.

In such a simple structure there is neither a pentagram of souls nor an alchemist’s laboratory. And in general, this house is far from the Dovahkiin’s habitat imagined by the average player, imbued with the spirit of battles, great feats and shot knees.

This is what a budget version of the estate, called Lake Estate, looks like. Skyrim is a world with a lot of resources. Next, you need to start mining them in order to significantly improve the protagonist’s home.

"Skyrim". Estate "Ozernoe". How to hire a manager and servants

In order to appoint any partner to the above position, you must first bring him to the estate. A corresponding dialogue thread will appear, which serves to logically link the character to the estate as a housekeeper.

In the game Skyrim, the manager of the Ozernoye estate is called upon to look after the property of the main character in his absence.

Main functions:

  • assistance in purchasing building materials such as wood, clay and stone;
  • through it you can buy livestock (chickens and cows);
  • can appoint servants to the house like a bard and a cab driver;
  • when someone attacks the estate, he resists in all possible ways.

main hall

Upgrading the Ozernoe estate (Skyrim) to a more impressive structure follows the same rules as building a small house - using a drafting table. After such an action, the initially erected house turns into a hallway - the bed is removed, but a display case and weapon racks appear.

The main hall is significantly larger; it is divided into sections: the first floor, consisting of a dining area and a lounge, and the second floor.

It is located immediately at the transition from the hallway - here you can set up an alchemist’s laboratory. In the rest room, install an anvil, a buffet (in which all the stolen sweet rolls and more are stored), and there is also an entrance to the basement. You can enter this room through the dining room.

The workbench, located in the eating area, also allows you to design a pentagram of souls, which is installed on the second floor, in addition to single beds (for children) and a double bed (for a spouse and the protagonist of the game “Skyrim”).

The mod for improving the Ozernoye estate can add a room where the main character’s companions will live, adjusts the lighting of the entire estate, and also places three guards at the entrance to the estate.

Garden plot

Further improvement of the Ozyornoe estate (Skyrim) occurs in the form of arrangement of the surrounding areas using a workbench. Everything that can be built in the yard is in the “Miscellaneous” section.

It is possible to construct such elements as:

  • Front garden. The properties are intuitive from the name: you can grow vegetables and components for use on the alchemist's table.
  • Stable. There is a horse stall here. The horse can be purchased through the manager for the modest price of 1000 septims.
  • Corral. The housekeeper brings a cow and three chickens here. The cow produces milk, which appears in the kitchen cupboard, and the chickens lay eggs. The responsibilities are, in principle, intuitive.
  • Apiary, containing honeycombs and, in fact, the inhabitants - bees.
  • Installation possible tanning machine in the yard, as well smelters, blacksmith's workbench And whetstone. The purpose is no different from the same elements of any forge in the vastness of the province of Skyrim.

Improve the Ozernoye estate further? Easily!

A rich Dovahkiin will always find how to decorate his home with taste. And if there is no more space, you can build more. Three wings are attached to the main hall: northern, eastern and western. There are three types of construction for each of them - a total of nine variations.

The mod for the Ozernoye estate in Skyrim will also add fencing around the perimeter, adjust the lighting and color scheme of the environment, place an innkeeper on the estate, and also add mines for the extraction of corundum, iron, silver and gold.

East wing

  • Library. Used exclusively for Accordingly, only shelves for all kinds of tomes can be built here.
  • Kitchen. Includes a cooking pot. A lot of recipes for complex dishes can be found in the vastness of Skyrim or purchased from merchants.
  • Armory. When built, it provides the Dovahkiin with a number of weapon racks, mannequins and display cases.

North wing

  • Lumber room. There are safes and chests where you can put anything you want. Dovahkiin very often suffers from a mania for collecting and drags into his backpack what is poorly laid out, hoping that someday it will be useful. And if not, you can put everything in the pantry.
  • Alchemy laboratory. An expanded version of the small alchemy stand that is based in the dining room. It differs only in appearance, the functions are the same.
  • Trophy room. The most interesting option of the proposed ones. Of course, the interest is purely aesthetic - during breaks you can admire the stuffed dead creatures.

West wing

  • Enchanting laboratory. A similar story as with the alchemist's corner. Larger, aesthetically pleasing and atmospheric. Functionally, it is no different from the existing pentagram of souls.
  • Greenhouse. Another analogue. But this time it is an analogue of the front garden and functionally more advanced - fireflies, butterflies, bee nests and honeycombs appear here. And also many containers for storing anything.
  • Bedroom. The importance of this building is to make it convenient and comfortable for everyone to live in the estate. There should be as many beds as there are residents. Otherwise, someone will have to take turns sleeping.

Basement

The final touch is the arrangement of the dungeon. As a rule, the protagonist places here a forge with all the necessary components, as well as altars of nine deities, the images of which are found in the vastness of the province of Skyrim. The Ozernoye estate expansion mod also allows you to build a dungeon with prisoners or build a mycelium.

If the character is a vampire (TES: Dawnguard add-on), a coffin is installed in the basement.

Conclusion

Some features of the estate should be noted. For example, buildings such as the alchemist's and enchanter's laboratories and the library have the shape of turrets on both sides of the estate. The observation deck offers a gorgeous view of the area, and it is also very convenient to fight off bandits attacking the estate using a bow or magic.

Anyone can attack: from skeevers who have taken a fancy to the basement, to wolves who can show up at any time of the day and slaughter all the livestock.

Bandits also periodically visit the estate. They steal or kill livestock, kidnap a spouse, leaving behind a ransom letter. However, to return your beloved is simple - kill everyone. Sometimes draugr, giants and even dragons attack.

In the event of a vampire invasion in the absence of the owner, all residents will turn into these bloodthirsty creatures.

Separately, it is worth noting that it is planned to erect not one estate, but three in the vastness of the Skyrim province. The Ozyornoe Estate house is just one of them. Dovahkiin can buy the Winstad estate, a place not far from Hjaalmarch. It is right next to the burial places of the ancient Nords, so draugr periodically running to see the light is quite a common occurrence here. The Heljarken Hall estate is located on the border area between Whiterun and the White Coast. From here you can clearly see the Throat of the World and Dragon's Reach. There are no draugr here, but there are giants, famous for their ability to send the player into orbit around Tamriel with a single blow of their club.

Each estate has its own peculiarity. You can build an apiary in Lake Manor, a fish nursery in Winstad, and a grain mill in Heljarken Hall.

For some reason, among the children of Skyrim, Lake Estate enjoys greater sympathy. Apparently, they still prefer bees to fish and flour dust.

As already mentioned, there are nine options for building the north, east and west wings, but you can only choose three. If you want to build all nine, you will have to purchase all three plots of land.

It is better to appoint the most powerful and tenacious companion who can withstand attacks as a manager. Especially when it comes to vampires. Leaving Serana as a housekeeper (with the help of mods) is a little illogical, since this girl is most useful in battle as a companion.

There are also a lot of mods that allow you not only to improve the estate, but also to hire special managers who can also perform functions to protect Dovahkiin’s estate.

Despite the many limitations that were mentioned at the beginning, a personal estate remains a very useful addition to the game. Everyone will find something of their own here. For some, it is a source of raw materials for forging armor or alchemical ingredients. And for some it is a source of unique screenshots a la “Dovahkiin on a chair” or “at the stove”, and if you try with mods, then in the arms of Serana.


A mod for a house, or rather for adding a new estate with the interesting name “Morskoe”. The house is one of the most beautiful, functional and comfortable.

To get it, you need to go to Dawnstar and spend 7500 Septims to purchase it. It is worth noting that immediately after the purchase you will be greeted with a surprise in the form of a forgotten house with Kriss inside. Therefore, we recommend stocking up on patience and building materials for repairs and home improvement. In addition to the mansion itself, a new store will appear in Dawnstar called “On the Seashore”, where a saleswoman named Moira sells items that are inaccessible to the hero, but are so necessary for decorating the house. The first thing to add to your shopping list are craft tools for working at a carpentry bench.

Peculiarities:

  • Mailbox . Check your email before you enter the house. You'll receive new letters and packages in your inbox, plus you can sign up for a book club. If you do not check your mail for 7 days or more, the letters will stop coming so as not to clutter your mailbox (the interval changes in the MSM menu).
  • Automated sorting of items within the estate. Items you place in a special crate are automatically moved to the corresponding crate, barrel, or storage chest depending on the type of item. For example, if you put a sword, helmet and potion there, you will see that the sword lies in a barrel with the rest of the weapons, the helmet goes into the bedroom on a special shelf of helmets, and the potion will be on the table in the laboratory.
  • Backyard. Just like the inside of the house, the backyard needs some renovation. There will be the following buildings: a sauna, a stable, a woodpile, a watchtower and a forged gate.
  • Boat. There is a pier near the seashore where a broken boat is moored. After its restoration, purchase maps from Moira and travel for free to the coastal cities of Skyrim. In addition to all of the above, fishing will be available to you.
  • Bath and sauna. Melt, take a steam bath and get certain effects from the procedures performed.
  • Crafting system. Similar to the Hearthfire add-on. However, for construction you will need more building materials and special skills (in the MSM menu). Please note that a number of construction projects are unavailable until certain conditions are met.

    Berth - 30
    Meadery - 30
    Oven - 40
    Railing - 25
    Housing for workers - 40
    Researcher's table - 40
    Tanning machine - 25
    Toilet and tap - 40
    Walls and windows - 30
    Weapon racks and stands - 25
    Bedroom - wardrobe - 30
    Bedroom - furniture - 35
    Boat and its parts - 40
    Autosorting container - 25
    Bath furniture - 30
    Bedroom - table - 40
    Furniture for the refectory - 35
    Showcases - 40
    Bedroom - safe - 40
    Boot stand - 20
    Carpet - 30
    Table with cutting board - 30
    Flooring - 40
    Whetstone - 25
    Hallway pantry and 30 display shelves
    Key holder - 20
    Skewer - 25
    Doors - 35
    Kitchen - sink - 30
    Bedchamber - chests - 30
    Bedchamber - furniture - 30
    Bedroom - wardrobe - 40
    Kitchen - food pantry - 25
    Kitchen - main pantry - 35
    Cuvettes - 25
    Laboratory tables and storage rooms - 35
    Laboratory furniture - 40
    Living room - furniture - 35
    Mantel - 25
    Bedroom - large wardrobe - 40
    Objects outside: Targets - 25
    Gate - 30
    Watchtower -35
    Stable - 35
    Sauna - 40
    Small Shelter - 35

  • Basement. There you will find old workbenches that you can drag up for future use. Two of your workers can also live there: cook Vera and orc janitor Fox. First, clean out the basement and build up the kitchen, and then through a special book you can hire them.
  • Meadery. There is also a broken meadery in the basement described above. Repair it, add firewood and brew unique types of honey.
  • Ddynamic interior. Depending on the time of day, the appearance of your estate will change. This includes changing the lighting and filling the dining table.
  • Automatic door closing(Disabled in the MSM menu).
  • Cuvettes for plants. Everything is the same as in the Hearthfire add-on.
  • Family. Family settlement is supported with the mod" Hearthfire Multiple Adoptions Mod".
  • A bunch of showcases, mannequins, busts and other joys of the lover of collecting collections of various objects.

Requirements:

  1. Installed Dawnguard, Hearthfire, Dragonborn add-ons

Installation:

Copy the contents of the archive to the game Data folder, activate the mod files in the launcher. Install the contents of the archive with patches as desired.

Or an ordinary wooden house, if you call a spade a spade. Let me immediately explain my attitude towards this mod - the attitude is subjective and does not reflect the capabilities of the mod, but so that there are no complaints.
No mod needed. More precisely, it is needed, but as a mandatory file for a completely different mod, which will be posted later. In general, I am extremely skeptical about all house mods, and even in “The Hearth Fire” I built it exactly once. Thus, if it weren’t for the mod for cute lolies, a new race and NPCs, I wouldn’t have started this mod. Now let’s respect the people who download this mod not for the sake of Japanese girls, but for the sake of the house, let’s take our hats off to them and move on to the description, because I don’t need to follow the rules of the competition.

Description :

To put it simply, this mod will significantly expand the Ozernoye estate; in addition to visual repairs, it will also add a mountain of functionality, non-scripts and other everyday joys. At the same time, the mod will not turn the estate into a castle - it will still remain a residential building, but at the same time, in addition to fun actions, a modular system will also be added - you can, for example, breed fish, build outbuildings, dig a mushroom cave or build your own prison , with prisoners and a necromancer. Not to mention all sorts of little things like walls or a hot pool.
All the new stuff comes in modules. That is, dump the money and build it, no one will give you anything for free, and some NPCs can also cover your back in battle.
All the nuances are described in detail in the in-game book.

Requirements: "Fire of the Hearth."

Installation: but here everything is not easy. There are three versions of the main mod, the differences between them are minimal - the regular version is the regular version, you buy, build, and so on. The version without NPCs, accordingly, removes all left NPCs, I do not recommend it, prisoners and creatures will remain. The construction version is for those who want to dive in and there is a dragon, so you act almost like in the regular version, but building everything is not so easy. Place only one base.
Now the options. The Back Room and Extra Bedroom were self-explanatory with their names. Interiors, as I understand it, will lead everything to stability and will not clutter the environment with unnecessary objects, but I can’t say for sure. And the best thing for NPCs is that it removes movement markers. This means that NPCs will not go to a certain area. By God, I have no idea why. Maybe I was wrong? If yes, then tell me, I’m not smart about these home fashions.

Screenshots:

Views: 11135

15 Elysium Manor was created as an alternative to the House of Warm Winds in Whiterun. It will not replace the House of Warm Winds, but is decorated in the style of Whiterun and is located right next to the city walls for convenience. This is a medium sized house, incredibly beautiful and fits in with the atmosphere. Add-ons for the DLC will expand the capabilities of the house, allow you to move your family there and put new artifacts on display.
The estate door is initially locked, read the note by the door to learn how to open the door. The key is in the greenhouse. Requirements:
Skyrim, (optional: Dawnguard, Hearthfire, Dragonborn)

Peculiarities:

The background that you can learn from the diary and the gardener's note.
- Lots of containers and personalized storage throughout the house.
- Linked containers, for example, the ingredients container can be accessed from both the kitchen and the alchemy laboratory.
- Path grid for non-player characters.
- The Elysium book for arranging your home to your taste.

Land holdings:

Lights operating according to the day/night cycle
- Next to the house there is a garden with many plants and a shelf for bugs in jars.
- A cow and chickens, as well as a pen and a chicken coop for them. In addition, animals have their own daily routine.
- A small stable.
- Hot spring and fire pit.

Interior:

Unloading cabinet and storage cabinet for sale.
- Kitchen with cooking pot.
- Windows with day/night cycle.
- Room for companions.
- Dovahkiin’s living rooms, where there is an office with a fireplace, a bath room, a bedroom with storage and a display case for the amulets of the gods.
- There is an attic above the living spaces.
- Book of Elysium: will allow you to choose an Elysium bed or a regular one.

Basement:

A beautiful alchemy lab and enchanting table with all the shrines and display for Azura's Star/Black Star.
- A treasury with display cases for dragon claws, dragon priest masks, as well as various weapons and shields.
- Book of Elysium: will allow you to enable/disable 17 mannequins in the treasury (1 in the workshop).
- Book of Elysium: allows you to enable/disable the display case for Daedric artifacts in the treasury.
- Book of Elysium: allows you to enable/disable the treasure display in the treasury.
- Book of Elysium: allows you to enable/disable the display case for the Thieves Guild treasures in the treasury.
- Book of Elysium: allows you to enable/disable the display case for daggers/arrows in the treasury.
- Book of Elysium: allows you to enable/disable Dawnguard display cases in the treasury.
- Book of Elysium: allows you to enable/disable Dragonborn display cases in the treasury.
- In the workshop you will find a forge, smelter, grinding wheel, workbench, tanner and plane block
- Book of Elysium: will allow you to display high-level or low-level armor and weapons on mannequins.

Addition for Hearthfire:

Children's room with 6 beds.
- Stove in the kitchen.
- A beekeeper in the yard.
- Amelie can be milked.
- 18 empty flower boxes.
- Various decor from Hearthfire

Loading order:

Here is an approximate order of loading the mod and all add-ons. The correct loading order is necessary to avoid bugs.
Hearthfires.esm
Dawnguard.esm
Dragonborn.esm
ElysiumEstate.esp
ElysiumEstate-HF.esp
ElysiumEstate-.esp
ElysiumEstate-DB.esp

Installation:

1. Place the Data folder from the archive in the Skyrim folder (located at: Your drive:\Steam\steamapps\common\skyrim) and confirm replacing the files (if required).
2. In the game launcher, go to “Data Files” and activate the necessary plugins.

Compatibility:

Compatible Mods:
The Classier Luxury Suite
Immersive Settlements - Elysium estate should load after this mod
Ebonvale - Elysium estate should load after this mod
Immersive Beds - compatible, but in the estate using the Book of Elysium you must select Skyrim beds.

Incompatible mods:

Whiterun Market - location conflict.
Buy_Whiterun2 - location conflict.
Dragon Lord Castle - conflict of locations.
Four Seasons Inn - location conflict.
Springberry Manor - location conflict.
Project Flintlock Rifle - Sequel to Musket Mod - location conflict.

Partially compatible mods:

Frostfall - you can warm yourself by the fire in the house, but there is a chance of dying from the cold if you freeze and do not go near the fire for a long time. It will also be better to warm up before going to bed.
Tropical Skyrim is a partially compatible mod, since they are trying to grow a tree on the site of the estate. You can disable them using the console.
Dynamic Thing - Many Elysium containers are connected to other hidden containers, and Dynamic Things does not take this into account.
Whiterun Outskirts Market is a location conflict, but this is resolved by loading Elysium Estate after this mod.












































This is a "complex" mod, consisting of several autonomous parts.

#1 "Repairing floors in all estates"- written “based on” the renovation of the House of Warm Winds “Buy a new Decoration for your house” by Shadowmann. He removes cracks in the floors of the second floor of the estates and covers the roughly sawn edges of the staircases with timber. Archive file - HearthfireBetterFloor.rar.

#2 "Racks for the collection of shields in the Trophy "By the Lake"- adds 35 additional holders to the Trophy for placing a collection of shields. Written mainly for the OBIS mod "Organized Crime in Skyrim", whose gangs have many of their characteristic shields, suitable for collecting. It has two differences from vanilla holders:

a) subj is made without decorative red shields, so empty holders are not noticeable. Only a small “button” is visible (the same as on the vanilla holders, if you look closely at their center.)

b) the activator is located significantly lower than the vanilla one - approximately at the level of the character’s face. This is done so that the activator is not blocked by a suspended shield. Therefore, when using it, you need to aim not at the “button”, but below it, right in front of you. To remove an already suspended shield, aim directly at it.

Due to the geometry of the room, not all holders are equally spectacular and not all their activators (especially in the corners) are easily accessible. Some of the hanging shields may be obscured by trophies on pedestals if the trophies are tall - for example, trolls or Dwemer spheres. Nevertheless, you can get close to all activators without exception: during testing, the author filled out all 35 of them. It is understood that the collector will first of all fill the spectacular and accessible holders, and only when the collection grows will he “reach” into the corners. The mod is written only for the estate "By the Lake". Archive file - LakeviewShieldCollection.rar

#3 "Closet for nine masks of the Dragon Priests in the estate "By the Lake"- adds a cabinet for nine busts of Dragon Priests to the second floor of the estate, on the right at the entrance to the back rooms. You can place their masks on the busts. The use of the busts is the same as the originals in Labyrinthian.

In general, the mod is no different from many others that clone busts of Labyrinthian. He only does this at the Lakeside estate. Archive file - LakeviewPriestMaskCupboard.rar

#4 "Shelves for TEN Dragon Priest masks in all estates" Alternative #3, moreover, without known analogues. Adds shelves to the bedroom on the left on the second floor, on which you can place not nine, but all ten ancient masks - including the wooden mask of the guardian Bromjunar (transporting the hero to the past), for which there is no bust in the Labyrinthian. As far as the author knows, this is the only mod that allows you to do this. Moreover, the masks are not stored on stone busts, as in the Labyrinthian clones, but directly on the shelves. Archive file - HearthfirePriestMaskShelf.rar
.
REQUIREMENTS:
Skyrim, Hearthfire

For #2, the middle wing of the estate should only be built as a Trophy Hall. The Alchemist's Laboratory and Pantry options are not compatible with it.

For #3, the right wing of the estate should be built as a Kitchen only. The Library or Armory options are not compatible with it.

#1 and #4 do not impose requirements on estates, and should work with any configuration.

COMPATIBILITY / INCOMPATIBILITY
All parts are incompatible with mods that change the same parts of the estate as they do.

#3 and #4 are incompatible with each other. Choose: either you store the priest masks in the closet, or on the shelves, “either or”.

#1 is recommended for use together with the "Some privacy, please!" mod, which adds doors to the rooms on the second floor http://www.nexusmods...im/mods/32563/? .

INSTALLATION / UNINSTALLATION
Mods consist of only one (#4 of two) files; nothing else is added to the Data folder. During installation, place the file(s) in the Data folder and launch Skyrim Launcher.

Attention! Before uninstalling #2, collect the shields from the holders (don’t forget, otherwise you’ll lose them!), save and only then delete the mod file. Before uninstalling #3 and #4, similarly, first collect the priest masks from the shelves.

NOTES AND KNOWN BUGS
Regarding #1. In the vanilla game, there was a bug: the housecarl Raya, entering the house through the door on the second floor on the left, fell waist-deep through the floor and hung there for some time. She freed herself after several convulsive movements or after starting a conversation with her, and fell to the 1st floor. After installing the mod, the bug was not observed even once, i.e. it was fixed.

Regarding #2. The Dawnguard shield (and perhaps some others) refuses to hang on the new holders in the Trophy Room. However, this shield does not want to be hung, for example, on the holders in the Private Tower from the Helgen Reborn mod "Restoration of Helgen", so the problem is in the shield itself.

What's new in version 1.1 ()

  • "Floor Repair" has been applied to all estates, including Heljarchen Hall and Windstad Manor.
  • The "mask shelves" have been moved to the left bedroom on the second floor - where they do not block anything in any configuration of the house - and applied to all estates. ATTENTION! Before installing this version, first uninstall the old one, remembering to take the masks off the shelves and sign up.

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