Computer game Mirror's Edge: walkthrough, guide, system requirements. Walkthrough of Mirror's Edge Walkthrough of the game Miros Age ship

Instructions

Start the game. Before completing the game Mirrors edge, first go through training, repeating all the actions of the character Celesta, who will show you all the basic movements, teach you hand-to-hand combat and taking away weapons from enemies.

To complete the game Mirrors edge, get the first task. Go down and jump onto another building. Jump over obstacles and follow the zipline until you reach the roof. Jump down and grab the left pipe. Go upstairs along it and go through the door along the corridor to the ventilation, through which you go down. After you are spotted, go up the stairs to the door. After passing through it, jump onto the next building and deal with the police, then climb onto the roof. There, give the bag to Celeste. After this, jump to the helicopter, your character will automatically catch on to it.

Second task. Jump over the obstacles and climb onto the adjacent building. Overcoming obstacles, climb up the pipe. Look around and find the red door. Run and jump there, knocking her out. As soon as you meet the special forces behind her, run to the elevator and go down to the street. Run away from the helicopter to the bars. Slide under it and run up the stairs. Find a rope there and go down it.

Third task. Climb over the fence and run into the canals. Finding an open door, go into the room and turn the valve there. Having cleared the way, climb onto the containers and move on. Open the door and jump onto the stairs, then open another door. Now climb up the crates and ladders. From there, go down and open the gate. Enter the pit and climb out to the other side through the pipes. Already at the top, turn on the crane and run along the beams it raises. Having met the police, defeat them and catch up with another character in the game.

Fourth task. Go around the electrified fence, running along the roof, and turn off the power supply. Enter the building and find a room with three pipes. There, go down and crawl between the wall and the grate. Fight the cops and climb onto the elevator. Ride it down and climb over the wall. Make your way to the control room and run across the rails to the ventilation. Turn off its blades and, having made your way through it, jump onto the train. When he stops, run towards the doors.

Fifth task. Run along the rails to the wires and go down them. After walking along the street, go into the building and go up the elevator shaft, passing through the ventilation. Find the cable and use it to get to the Ropeburn character. After this, make your way up to the ventilation, which you need to turn off. Having passed through it, break the glass and climb along the crossbars under the ceiling into the ventilation shaft, and through it to the street.

Sixth task. Exit the building and grab the wires. Follow them to reach the orange balcony and kill the sniper. Follow the wires to the next building and climb up. Go through the conveyor and go down to the elevator. Climb into the hatch underneath and run to the next elevator. Knock out the glass and run across the rooftops until you jump onto the train.

For Vera, the last task did not go very well. The girl fell down and received serious injuries. The course of treatment took a long time, so before releasing her on a new assignment, Merck wants to make sure that Vera is back to normal. Therefore, you need to take a training course where Celeste will be Faith's leader.
During the training, you will be shown basic movements, taught how to fight and select weapons. There is no point in describing the training, because it is absolutely impossible to make a mistake or do it differently than the developers want. They will return you to their original position, wag their finger and demand that you follow the rules. When you complete your training, you will be given a real task and left alone with the city.
First you need to get to the bag with the parcel. There are no police on the rooftops, you are not limited in time, so you can run without haste. First you need to jump to the roof of another building, climb over the fence, jump onto the extension and go down the tightrope. Then climb onto the extension from the ventilation duct, jump onto the booth on the left and follow the pipe to the next building.
Move along the left side, run along the wall and jump from the springboard onto the roof of the building. You won't reach the edge, but you will have time to catch on to the pipe. Having climbed onto the roof, open the door and go into the corridor. At the end of the corridor, jump onto the pipe and climb into the ventilation shaft.
After jumping out of the mine, you will meet the police, who will immediately offer to surrender. Yeah, we were daydreaming. Run up the stairs, turn right and knock down the door to exit onto the roof. Run to the left and jump from the springboard onto the roof of the neighboring house. Use the springboard on the left to jump onto the booth. Then jump onto the roof of the neighboring house, and from it to the second roof of the building on the left.
The police will appear on the horizon. These are regular patrolmen, so ignore them and run straight until you reach the highest point of the roof. From here, jump onto the stairs on the right and climb to the roof. After the video in which you run into a squad of police, you will be asked to quickly break away from the chase. Climb over the fence, run along the roof and jump onto the helicopter. This will end the level.

First chapter.

Vera, listening to police conversations, learned that a candidate for mayor of the city had been killed. But perhaps this would not have excited the girl too much if this candidate had not been a good friend of her father. Therefore, quickly lacing up her sneakers, our heroine decides to visit the crime scene.
Jump onto the roof of the building on the right - try to get onto the box with ventilation - from here to the booth and jump over the fence. It's energized, so you can't just climb over it. Then, using the springboard (it is in the form of a pipe), jump over the second fence and, having accelerated well, jump onto the roof of the neighboring building.
Run straight, climb onto the strange booths and jump onto the crossbar on the right. After swinging, jump over the fence and run forward. Jump onto the balcony of the neighboring building. The distance looks impressive, but you will fly it calmly. Just remember to group yourself as you fall. Open the door and run to the elevator. Call a lift that will take you to the crime scene.
There you will find the corpse of the candidate and Vera's sister. As the conversation progresses, it turns out that someone disabled Kate and shot the victim with her gun. In general, it is clear that someone wants to frame their sister. But for what purpose? Vera will offer to escape, but the correct Kate will refuse, citing the fact that fleeing the crime scene is the best proof of her guilt. Therefore, she will remain, believing in the fairness of the judicial system.
It remains so, we cannot drag it along with us. But Vera should definitely hurry up, because the police are already on the way. Now you have to move as quickly as possible, because there will be a chase on your tail. You, in fact, need to move in the direction where Vera is looking. Jump over the railing and run along the corridor. Stick to the left, and then climb to the second tier using the black squares.
Run right and then left. In the green room you need to climb up using a back jump with a push from the wall. Jump down, climb onto the white beams under the ceiling, and jump from them into the ventilation shaft. Crawl to the exit, jump down and open the door with a blow of your hand. You will find yourself on the balcony. A police helicopter looms on the horizon, there is nowhere to jump, all that remains is...
However, there is always somewhere to jump. Climb over the railing and roll down the inclined wall. Press against the left wall, and at the very end, when an abyss looms ahead, jump onto the roof of the neighboring house. Now quickly run forward - there is only one path, and there are almost no obstacles - until you reach the springboard on the edge of the roof. Jump from it onto the tarpaulin, which will soften your fall.
From the tarp, climb onto the outbuilding and jump over the fence on the right. Run along the roof, and after passing the corner of the building, turn left and jump onto the stairs. Then use the ventilation ducts to reach the roof. Climb onto the booth on the right, jump off to the left and run to the springboard. Jump to the next building, open the red door and run into the corridor. The police will go to the left, so jump over the fence on the right and move towards the elevator standing with the doors open.
Once upstairs, run through the corridor to get out onto the roof. To get to the next door, you will have to run along the wall, followed by a jump forward. Once in the corridor, run forward until you reach the next door. You will find yourself on the roof. Roll down the inclined wall and run along the yellow corridor, not paying attention to the shooting.
Turn right to bypass the police post and enter the underground passage. Slip under the bars and run along the corridors until you emerge into a large hall. Ignoring the police, run left and forward, climb up and slide down the tight rope. Jump over the railing and roll along the inclined wall, straight onto the glass. Falling down will complete the second level.
http://www.youtube.com/watch?v=wCMd6ZIxDeU

Second chapter.

Climb onto the pipe, jump over to the crossbar, and from it to the hood with a fan. Use your hands to crawl to its opposite edge and jump onto the bar. Run along the wall and jump forward to jump over the fence. Then go down into the channel and do your feet quickly. Don't stop and try not to fall down so as not to lose speed.
Then run into the open door on the left side of the channel and turn the valve to turn off the gas in the corridor. From the springboard, jump onto the pipe and crawl to the ventilation. Knock down the door to go outside. Jump onto the red containers on the left, from them onto the suspended steel beams, and then onto the construction cradle that hangs over the large well.
When the cradle goes down, jump onto the platform. Your task is to go down to the lower tier. This can be done in several ways. I moved from left to right - first I ran along the wall, and then jumped from a great height onto the platform. It will be scary at first, but if you group yourself at the moment of landing, you won’t even get injured. When you reach the remote control, press the button. This will open the large gate opposite the console. You need to quickly run and slip under them before the doors close again.
After overcoming the next obstacle course, you will get to the second remote control. Press the button and rush under the gate before it closes. You will find yourself in a large sewer. Now you need to go upstairs. First you have to run and jump on green platforms. At the same time, snipers will shoot at you, so don’t even think about stopping (you can knock out one along the way). Having climbed to the very top, go down the rope, walk along the ledge and open the door (remote control on the right).
Climb up and slide down the inclined wall. Use the remote control to open the gate and quickly run into the next hall before it closes. Now you need to go upstairs. Once you reach the platform in the middle, turn the valve to turn off the water and move on. Finally, on the highest platform, use the remote control, jump onto the suspended load and wait for another load to approach from below. Get over it, go up and jump out of the well.
Defuse the police, climb onto the yellow container and jump over the fence. Open the door, run into the corridor and use the elevator. You will go out onto the roof, where you will meet Jackknife, who will run away. You need to catch up with him and interrogate him. At the same time, you cannot lag behind too much, otherwise the task will fail.
You are in for a breathtaking chase, where the best reference will be the flickering back of Jackknife. In the corridor you can immediately run to the second elevator. You won't have time to get where you need to go. Finally Jacknife makes a mistake, loses control and loses consciousness. First, make your way to the left, so that you can then jump onto the roof. From it you can climb onto the scaffolding of the building, on the roof of which a former runner is lying unconscious. After talking to him, you will complete the level.
http://www.youtube.com/watch?v=P2pMe4DaPn8

Third chapter.

Chapter four.

You need to get over the fence, but it is energized. Run straight and jump onto the roof of the neighboring building. Get back from it, but onto the pipe on the wall. Use the remote control on the wall to turn off the power and climb over the fence. Using the springboard box, climb onto the booth and jump to the upper tier of the roof. From the vertical ventilation hood, jump over the fence, then jump onto the adjacent roof and fall to the lower tier to reach the door.
In the building, climb up to the ventilation shaft. Then you will fall into the room. You need to climb up and jump to the platform where the lantern is shining from. Jump in the opposite direction from the stairs, go down and crawl through the gap between the walls. Jump onto the small platform and turn the valve. Jump back down, climb through the hole in the wall, go up the stairs and open the door.
After the overheard conversation, run upstairs until you meet Travis. When he joyfully rushes towards Vera, waving his pipe, grab the weapon and enjoy the battle scene. Travis, having been hit in the neck, falls off the roof and hangs on the edge. Vera will begin an active interrogation, and when the former wrestler is about to tell the most interesting thing, he will be shot by a mysterious figure in white. I wonder who it was?
However, you can think about it later. Now we need to break away from the police, who seem to know when and where to come. Go around the fence to the left and open the door. After running into the hall, wait until the police come out of the elevator. Run into the elevator, climb through the hatch onto the roof of the elevator and press the button.
Having gone downstairs, climb into the ventilation, and when you reach the room, start climbing up. As a result, you will find yourself at the entrance to the metro. One thing darkens happiness - the fence is in the way. Climb onto high scaffolding. Jump from them onto the low scaffolding. And then fly over the fence (don't forget to tuck your legs). Run happily through the tunnel - don't forget to use the remote control to open the grate - until you meet the police.
You can first neutralize the enemy or immediately, after waiting until the train passes, jump into the right tunnel. There will be a ladder that you can use to climb to the upper tier. After a fair amount of climbing through the tunnels, you will emerge into a corridor with a closed door. Walk forward a little and use a reverse jump with a push from the wall to climb to the upper tier. In the room, use the remote control to unlock the door.
Now you need to run through the tunnel, trying not to get hit by a police bullet. The problem is that trains run through the tunnels, so don't forget to hide in the "sleeves". Then climb to the top platform and jump to the red door (it's on the right side). Your next task is to stop the fans. To do this, you need to jump to the crossbar to get to the upper tier and use the remote control.
Going out into a small room, you will see the police opening the door. Therefore, there is nothing left to do but jump onto the roof of a passing train. First you need to dodge all sorts of beams, and then, Merck will tell you about this, jump onto the next train. Avoid obstacles again until the train starts to slow down. The police seem to have realized where Vera had gone. When it stops, jump onto the tracks and quickly run to the door before you are smashed by the train coming from behind.
http://www.youtube.com/watch?v=NeLfMaGMzXY

Fifth chapter.

Chapter six.

Seventh chapter.

Immediately after the start of the level, jump down and run to the truck. Get into the van and wait for the ship to arrive. When the car stops and the doors open, you will see special forces walking around. It is advisable to deal with them, but if you run fast, you can get through without a fight. Move along the left edge, hiding behind the boxes. Jump back and push off the wall to climb onto the roof of the truck. Jump from it onto the ventilation duct and run to the technical floor.
Once in the underground garage, you will encounter a police squad. You definitely won't be able to get past them. Even if you bypass the special forces, you will not get past the machine gunner. Therefore, depending on your bloodthirstiness, shoot or simply knock out the enemy. Then turn the valve to open the door. In the room, crawl through the gap on the right wall and jump up.
Now we have to go through a rather confusing obstacle course. You'll have to do a lot of climbing on ventilation ducts and jumping on bars, but eventually you'll reach the deck. Now the fun begins. You need to get to the enemy sniper in white, who is holed up in the stern. He shoots accurately, so you need to move quickly and don’t hesitate to hide behind cover if Vera is seriously wounded.
Run to the left and climb onto an incomprehensible structure. Then jump over the railing and move towards the stairs on the starboard side. Here comes the sniper. He's like the boss of the level. You'll need to do some beating first. Simply punching is not the best tactic. After the second blow, the enemy will intercept Vera's hand and counterattack. Therefore, kick in a tackle. If the blow hits the target and the sniper bends over in pain, deliver a series of punches.
But this is not the main goal. Watch your opponent's hands. When you remove a certain amount of health, the weapon will turn red and you can perform a grab. After this, the fight will take place without your participation. Unfortunately, the sniper will gain the upper hand and rush away. You can't miss it, so stay stubbornly on your tail, trying not to lag behind too much. If the enemy breaks away, you will have to start over.
At the end, jump onto the rope to go down to the pier. Climb onto the container and jump over the fence. Climb onto the container where the sniper is holed up and start a fight. The tactics remained the same as on the ship. First, you remove health with regular blows, and then grab a weapon. If you fall from the container, the enemy will not go anywhere, but will start shooting with a pistol. Once you win, you will complete the level.
http://www.youtube.com/watch?v=3LEowl37j5o

Eighth chapter.

The level will start with a traditional and casual obstacle course. The second jump to the roof will be especially long, so be sure to group yourself when you land. The carefree run will end when the police runners appear. Move forward, trying not to make mistakes. Run along the red vertical board and jump onto the blue platform. Climb to the very top of the roof and jump onto the red tarpaulin.
After landing, open the door and go to the elevator. Once on the roof, run forward and then climb onto the yellow booth. From it, jump off the pipe on the wall of the building on the left. On the next roof, neutralize two policemen and climb up the pipe. Now you need to get to the red tap. To do this, you will first have to go back a little, jump onto the ventilation hood, and then onto the pipe.
Then jump onto the platform on the crane. From here, run along the wall and jump to the left onto the suspended load. Then jump to the balcony and enter the building. The elevator will take you to a large hall where construction work is taking place. You need to climb to the top tier. The general meaning is this. There are two parallel floors with scaffolding around them. You jump from one floor to another, gradually rising to the top.
Quite an interesting obstacle course. The false springboard is especially well made (you won’t confuse it with any other). You can't jump from it to the next tier, although everything looks exactly like that. You need to stand on the springboard, turn 180 degrees and climb onto the platform using scaffolding. Having climbed to the very top, crawl into the ventilation and crawl to the next room. We're almost to the weapons.
Walk along the pipe that is visible straight ahead and jump onto the platform on the right. Then drop down to the floor and pick up the sniper rifle. Turn on your sight and wait for a police van to appear on the street. Shoot at the cabin, and when the car goes into a skid, drop your weapon and run out the door. It may not open right away, so wait until its color changes to red. Move forward until you come out into a hall with stairs.
Now you have two options. The first is to gradually go down the stairs, shooting at the police. A longer, but also safer option. The second is to jump from level to level, avoiding direct combat. For a quick descent, use the glass landings in the stairwell. Once you reach the door, you will complete the level. And police officers shooting in the back will become irrelevant.
http://www.youtube.com/watch?v=IDXCZbqem7c

Ninth chapter.

Having reached the corridor from which the red door is visible, run along the wall and jump to the left. Then climb onto the crossbar and run through the pipes to the door. In the corridor, turn the valve and hide in the shelter in the left wall. This will release the gas and detonation will soon occur. When the explosion occurs, get out and go through the broken door.
In the garage you will come across a police squad. You can not touch the opponents - even the one who knocked down the door - but immediately run to the left into the room, and then move to the elevators. You will soon meet Lieutenant Miller. He will pretend that he took the side of the bad guys, but then he will shoot the security guards from a private company. Now Miller will plot the route and provide new information.
Immediately after the end of the video, you will find yourself in a room with a special forces squad. If you don't want to start a shootout, run to the right and jump from the sofa to the second tier. Move straight, and when you reach the stairs, jump over the railing. Turn left and call the elevator. Until he arrives, hide behind a column so as not to be hit by a bullet. But you won’t get far - security has blocked the lift. Press the button to open the hatch in the ceiling and climb out onto the roof of the elevator.
Now you need to go down, move to the adjacent shaft and jump into the ventilation. Then you will have to climb a little through technical levels and ventilation shafts until you get out onto the roof. You need to run to the skyscraper where Kate is being held, but snipers and suddenly jumping out special forces units will try to prevent this. To avoid being shot by snipers, run from cover to cover, trying not to run into a bullet.
If you decide not to engage in battle, just run along the rooftops, carefully avoiding opponents. Or get to the first sniper, take his weapon and shoot all the enemies. After this, there is no need to rush anywhere. In any case, jump onto the balcony of the skyscraper and enter the building. After taking the elevator, you will find yourself in a room with servers. You need to destroy all the equipment to move on. But first it’s better to deal with the special forces squad. You can't run for long under heavy fire.
After destroying all the servers (alas, only with firearms, fists do not help), climb the stairs in the center of the hall and run to the roof. There you will meet Jacknife, who has a gun to Kate's head. So that's who the villain is! Although, one might think, there were options - after all, there was no one else alive. After a short conversation, the former runner and his sister will board the helicopter, and guards will appear behind them. But we don't give up so easily. When you regain control of your character, run forward and jump onto the helicopter.
Jackknife, having been kicked in the jaw, will fly out of the helicopter and turn into a smeared speck on the asphalt. The rotorcraft will fall down, but Vera and Kate manage to jump onto the roof. Pleasant music plays, the guards who pinned us on the roof wipe away their tears and move away, leaving us alone with the credits.
http://www.youtube.com/watch?v=HStfVCgrSyI


The game has finally arrived on computers Mirrors Edge, in honor of this we present Mirrors Edge walkthrough. The computer version is the most beautiful and will allow you to enjoy the effect of presence, which has not been seen in any other game. Quick dashes across high-rise buildings, jumping over obstacles, fights with armed opponents with time dilation - all this and much more is in the game Mirror's Edge. I can’t help but say about the excellent title musical composition (soundtrack), which suits the style very well, complementing the game. Well, go ahead with the adrenaline - let's start our Walkthrough of the game Mirror's Edge.

Training area

We watch a video that reveals the plot and explains what is happening in the world now. We're on the training ground. Follow the instructor's instructions, do everything one by one. Remember the layout and meaning of the commands, they will be useful to you throughout the game. We jump to another building, slide under the pipe, jump down the stairs, jump to another building, our partner-trainer will be waiting here. We follow Celeste and repeat everything she does. As you walk across the rooftops, you'll be shown all the key gameplay basics: how to jump over a fence, how to break down a door, how to keep your balance, how to use bars, how to climb a pipe correctly, how to jump from one object to another, how to move along a ledge, how to balance on narrow surfaces, and most importantly, how to fight and take weapons from enemies. After completing the training, we can begin to complete the storyline of the game Mirrors Edge.

Mirrors Edge walkthrough
Mirror's Edge solution

Edge

We watch the scripted video (if you want to skip, press the space bar), which will smoothly flow into the gameplay. We receive the first task - we need to get to the transmitter antenna and find Celeste. We go down, jump over to another building, jump over the fence using solar panels. We climb to the top and use the cable car. We smoothly jump down, climb onto the building and go forward along the pipe. We jump to the left, run up, rush along the wall and make a jump. Aim at the left pipe, you need to grab onto it. (website) Go upstairs, break down the door and run along the corridor. We climb onto the boxes, jump onto the handrail, look at the pipe and make the jump. We climb into the ventilation, go forward and go down. We've been spotted, it's time to move on (that's what we can do!). We turn sharply to the right and climb up the stairs, break down the door, turn right, the door again. Now go left, jump over the stairs, there is a springboard in front - we jump onto another building. On the right we use a small elevation to quickly climb up. We run forward and use another hill next to the fence.


On the left there will be cops (policemen) who need to be dealt with. We remember the basics of hand-to-hand combat and enter into battle first with the first, and then with the second on the stairs. By the way, no one forbids you to use the selected weapon. We climb onto the stairs, then onto the roof of the building and jump along the springboard to the flight of stairs. We pull ourselves up and run up the stairs, give the bag to Cel. There is a whole armada of cops nearby, we run forward, overcoming the fence, the pipe and jump to the helicopter, Faith herself catches on to the beams.

Walkthrough Mirror's Edge

Flight

Faith goes to help her sister Kate Connors. We jump onto the next building on the left. We go forward along the pipe and go up. Turn left and jump over the electric fence (you can't overcome it the usual way). Using the pipe as a support, we jump over the second fence line with high voltage. Continue along the springboard to the building (don’t forget to have a good running start). We turn right, climb up and use the pipe to jump over the fence. Well, here we are behind the fence, we move forward, climb up, run up, aim at the far right corner and make a jump. There is a door ahead - we knock it out (left mouse button or just LMB). We are in a green building, walking along the corridor forward. To call the elevator, go to the button and press E. Press E again, but in the elevator, to go upstairs. A video awaits us at the exit; after it ends, forget about the calmness of the passage. Now if you stop for even a few seconds, you will have to start the level from the checkpoint.

There are cops with guns on the left, we need to run straight down through the barrier. We follow the path straight, keeping to the right. When the soldiers are on your left, then go further, and then also to the left, jumping over the glass models of the city, then up the stairs. We turn right, run forward to the elevator, now go left, break the glass (LMB), climb up the stairs, go left to the flowerbed and make a jump. We jump to the left and jump down. We climb up to the railing and jump into the ventilation hatch. We go all the way and soon go down (to bend down, press left SHIFT). The door on the left is waiting for us. We went outside, jump over the railing and slide down, take a little to the left. When the descent almost ends, we jump forward to the building.


We are being pursued by a helicopter, we run forward, overcoming obstacles. We go up the blue stairs, then along the ventilation pipes and along the springboard to another building. We break down the door, run to the right, climbing over the fences, and go into the elevator. We go out, run along the yellow corridor, run out into the street, turn right, run along the wall, across the bridge and find ourselves in the blue tunnel. We continue to run forward. We run through the square, don’t pay attention to the cops, and climb onto the overpass. From there down the rope.

Mirrors Edge walkthrough

Jack

We took the elevator upstairs, we need to catch Jacknife and interrogate him. We go out into the street and begin the chase across the rooftops. We follow directly behind Jacknife; if you don’t keep up, he will wait for you. There is nothing complicated here, remember one thing - to fly a long distance, you need to bend your legs during the flight. After taking the elevator up, our runner will fall on his back and lie unconscious. We’ll take advantage of this, go left and jump onto the flagpole of the building, onto another one, and then (don’t forget to swing well before jumping) onto the air conditioner. Now through the pipes and from the second in a row, from the very top we jump onto the overhead path made of boards and bricks. From here we jump to the opposite embankment below. Down the stairs, up the pipe and down again. Using a springboard we jump onto the scaffolding. We turn left and climb up. We go to Jack and watch the video.

Bullying

Jacknife said Travis Ropeburn may have been involved in the murder. This former wrestler has an office in the Z. Barfield International Shipping building. We need to get into this building. Forward, we go around the fence, using a springboard we jump over to the neighboring building. We run along the wall to the right to go around the fence. We turn left, move along the billboard to another building, and climb up. We jump onto the ventilation, then onto the left piece of the attic, then again onto the ventilation. Now we jump to the right. We run forward, jump over the fence, along the pipes to the wall, use a double jump to climb to the beam, swing and jump. Now onto the building, jump to the other roof and knock down the door. We climb onto the pipe and squat along the ventilation. Oh, and the levels in the game Mirrors Edge. We jump down, pass sideways near the ventilation casings and run forward. Soon we will run into a black office, there will be a hatch on top - we climb in there.

Let's watch the video. There is a pistol on the table - we take it and run to the elevators, here to the left. We hit the waterfalls and go up 2 levels. We break the glass with a pistol and jump. We break the glass in front (if we run out of cartridges, we use our hands and feet) and by running along the wall we get to the other side. We run, keep to the right, use the embankment to climb up. We break the glass, there will be handrails on the right, we move along them to the other side. Now go left and along the wall to the second floor. We run across the bridge, knock down the door, turn left, run along the wall. We don’t pay attention to the cops that appear, we just run forward. We jump onto another building, turn right, slide down and knock out the door. We go along the corridor, at the end we call the elevator. Doesn't work, the doors barely opened. We jump onto the pipe and go down. We leave the mine, through the door to the street.

A hidden alarm went off in Ropeburn's office. The special forces unit set off in pursuit of us. Now you need to get rid of the helicopter and run to the crane in the distance. We turn right and head towards the crane. After the rope to the building there will be pipes on the right, we go up along them. Along the bricks to the building, now turn left. There are cops ahead, a fight cannot be avoided. We kill strictly one at a time. Then we use the pipes to climb up. From now on we will deal with the special forces unit. We continue our passage to the taps. We slip further through the hole in the fence and straight through the door. At the end of the corridor there is an elevator - we call it and go to the given floor.

On the roof we turn right, jump over to the left building, use the springboard, and then the advertising board that you need to run over to get to the neighboring building. Now we run along the scaffolding to the goal, we pass through the bridge on which we will have to balance. We crossed over, jumped up, hooked up and now aim for the top section. Up the bricks, forward a little and pull yourself up. We turn around, overcome one hole, then the second, not by jumping, but by running along the left wall. We go further and knock the cop into the abyss of the city. We go down, accelerate well on the straight line and do a tuck jump. Now we climb up the scaffolding to the roof of the building. Here there will be 2 cops waiting for us. Well, is this a problem for us? Not at all, even to some extent pleasure. We climb to the top of the boxes, jump to the crane and climb onto it. We jump to the floating weight, and now onto the trampoline. Happy landing! We go to the right through the red door. The game level is completed, next is a new chapter.

mirrors edge walkthrough

Ropeburn

From Ropeburn's telephone conversation, it became clear that he was planning a meeting with an unknown accomplice. The meeting is to take place in a building under construction on Reynolds Street. We have to find out who Ropeburn is dating. The fence is electrified, so we will have to jump onto another building from the yellow platform, then along the springboard to the pipe. We climb up and turn off the switch. We climb onto the buildings to which the switch is connected and use the springboard to get to the roof. We jump over fences with barbed wire; it is better to do this on the roofs of buildings and structures. On the left in the corner there will be a springboard that will direct us to another building. There will be a red door on the right - this is where we go. Now there will be a long corridor. Go like this: right, up, through the ventilation, exit. We use the push from the wall to climb onto the ventilation. We climb onto the handrail and find ourselves in a small room. Up the stairs, we move to the next beam along it to the railing, and climb over. There is a small crack on the left, then we climb up to turn the tap. Now squat down, up the stairs and through the door to the exit. Let's watch a short video, from which it will become clear that there are more than enough traitors!

Defeating Ropeburn is our first priority. We go up to the roof and here he is the first to attack us, throwing us onto the ground floor. The task is not difficult, you need to grab it (RMB) at the moment when Ropeburn hits the baton and that’s it. Next will be a scripted video.

We turn around and go through the red door. You need to deal with the approaching cops and run. The tactics for passing this place in Mirror’s Edge are as follows: we remove one of the cops, take his weapon and then proceed with the action, as in normal shooters. When you destroy everyone, go into the elevator and climb up through the hatch. We press the button and the elevator starts moving down. Soon he slows down and puts us on our shoulder blades. We go up, jump off the elevator and squat through the ventilation and move on. We knock down the far door, climb up, climb through the ventilation and run to the metro station to get away from the police. In the blue room we do it as shown in the screenshot below: along the wall onto some bars, then jump onto the others and jump over the fence.

To start, use the wall run, climb up and jump to the opposite sheet.

We make our way through the platform and hide in the tunnels of the access roads. Soon you will need to use the subway cars to escape. We jump onto the carriage and rush through the tunnel. How to pass the level: you will come across signs and other obstacles, you need to move left and right in time. Soon the second train will arrive and when the speed of both is equal, we jump onto the right one. There will be the same obstacles, but new ones will be added - jumping over beams. Finally our train will start to slow down and stop. We quickly get off it and run to the red door, which is located on the left along the tunnel. Soon the approaching train will crash into a stationary one and there will be an accident. We get up and go outside.

New Eden

Before his death, Ropeburn admitted that he was supposed to meet Pope's killer in the gallery of the New Eden shopping center. We go down and climb through the pipes onto the stairs under the overpass. Let's go upstairs. We walk along railway overpasses to avoid roadblocks on the street. We go down the rope, knock out the door and run further to the elevator. We follow the roofs to the gallery. We break through the police officers we meet. In the elevator shaft you need to climb up the pipes. Then jump to the building, pipes again and run along the roofs to the gallery..

We found ourselves in the atrium. When the cops start shooting, immediately turn left and take the elevator up. When the elevator stops, we jump onto the floor and run forward. We jump over the railing and rise to the upper level, avoiding the pursuing police. Turn off the power, wait for the propeller to stop and jump down. We return to the gallery, climb onto the roof and escape from the shopping center.

Pirandello Kruger

A company called Pirandello Kruger began to actively restore order in the city. Very close to the docks, Merc found a new PC building. Our goal is to get into the building of the security company Pirandello Kruger.

We climb up, go out onto the street area, run left along the wall and jump to the rope. We get to the last orange roof, go up the stairs, turn back and along the wall we get to the other end of the path. We go up the stairs and then onto the roofs of the building. We turn right, go around the fence with barbed wire, pull ourselves up and knock down the door. We climb up to the hole in the upper wall, climb through there, turn left and go through the ventilation. We run to a large poster, kill the cop and take the sniper from him. With this weapon we remove all other snipers and soldiers on the street below. We jump onto the rope, go down from the roof and knock down the door. We go upstairs, jump onto the white platform, which will begin to serve.

Open the gate (button on the right) and run immediately to the right. There will be a lot of cops with machine guns in the room. We climb up the stairs and kill the first one, taking his weapon. It’s better to clear the area so that you can move on through the game more calmly. We run along the pancake aisle and turn right. Do you see there are no pirils in front? Great, let's accelerate and jump onto the ventilation. Then over the railing and into the room. We move on, run up the stairs and jump to the crossbar. We wait until there is no steam, and only after that we jump forward. We go further, go down through the fence, climb up the boxes, walk along the beam to the roof and jump into the hatch. Press the button on the main switch of the conveyor belt. We move on through the resulting passage. Below we turn on the control of the freight elevator in a small room. We go to the elevator site and jump into the hatch. We run along the corridors and soon find ourselves in the elevator, press the button. Let's watch the video.

We begin to run away from the ninja cops. Ultimately, they must reach the elevator. When the doors open, run forward, the glass will break - jump to another building. Then break the glass yourself and jump forward. There should be no further complications, everything is extremely simple. The level will end with us jumping onto the roof of the train.

In this picture we showed the trajectory of movement: first, a run along the wall and then a jump to the beam.

Kate

Kate was accused of Pole's murder and sent to prison under escort. Drake hid the rifle near the SSS building. We move towards the building. We find ourselves in the atrium, we need to go upstairs. See our this level.

With a rifle, we can stop the convoy and perhaps create enough commotion to free Kate. We take the rifle and wait. When the convoy passes, we shoot at the black van, it will soon overturn. We throw the weapon on the floor and go down to the scene of the accident. When you go downstairs in the large hall, kill one cop and take the weapon from him. This will make it easier to complete the level. Now with the weapon we go down to the first floor and approach the exit. The chapter is over, watch the video clip.

Shard

This is the last level in the game Mirror's Edge. Kate was captured again and taken to a building called Shard. We need to get into Shard through underground technical rooms. We go forward, go down the stairs, jump onto the left pipe, take a running jump to the opposite section, turn left and move forward. We turn the valve near the broken door, quickly move back and dive into the hole under the pipes. There is an explosion, we are safe. We get out and go through where the door used to be. We go through the parking lot, kill the enemies and get into the elevator. We leave and move forward through the door. Here a surprise awaits us - a blow to the jaw and our old friend. Let's watch the scene. We pass through the lobby (there will be some shootouts) and get on the elevator. Soon it will stop and you will have to press the emergency button to open the hatch. We climb up, jump onto the beam, then onto the pipe, now onto the bridge, from it onto the pipe and down. We pass in the other direction along the beam, go up the stairs, and carefully move on to the right. We climb up the pipes, from there we jump on a cane, swing and reach the ventilation. We jump down along the beams, further along the ventilation.

We find ourselves on a street guarded by snipers. You need to return to Shard through the entrance on the other side of the roof. We make our way forward, not allowing the snipers to catch us. Here you need to act especially carefully. If you are wounded, then recover behind the barrier, and then run on. Get to the first sniper, take the rifle and kill the remaining enemies. Reinforcements will also be sent for us. At the end, we take a good run and jump to the building, pull ourselves up and knock down the door. We take the elevator.

This is interesting! The elevator ride is very reminiscent of the one in Half-Life 2, in the citadel.

Now you need to get to the server room and destroy the computers to open the exit to the roof. We destroy the special forces and use weapons to destroy the computers (large white blocks behind glass). Go forward along the central staircase, the doors will open there. We go inside and run to the roof. We watch the scripted video, when control is transferred to us, we run to the helicopter and jump to it in order to cling to the beam and push the kidnapper. Now you can release the held mouse and watch what is happening. Congratulations, Mirror's Edge game completed! We listen to the final song and watch the credits.


Mirrors Edge walkthrough of the game Mirror's Edge

Education

Exercise: learn basic skills

So, welcome to Mirror's Edge! The first level, as it should be, is a training one. You need to repeat all the actions after the other “runner” - Celesta. Together with a friend, we will learn the basic skills of local parkour - jumping, climbing walls, tackles and other vital "running" things. Difficulties may arise only with performing a somersault before jumping. To do this, you need to press shift right before the fall.

Introduction

Exercise: deliver the backpack to Celeste

We're in the financial district, the economic heart of the city. The path is obvious - we run forward, jumping over a few obstacles until we reach the rope. From there - upstairs, to the neighboring building on the left. Do you see the house with the orange canopies? - we should go there. Demonstrate mastered balance skills. Next comes a difficult jump over a large abyss. Our task is to grab the left pipe.

The rumble of a helicopter is heard, which, however, does not react to us at all. But there is no need to relax - very soon there will be a foray into the enemy center. It is impossible to get confused - there is only one way. Soon we will catch up with the coveted suitcase. However, things are bad - the heroine has already been spotted by police squads, but she still has to give the valuable cargo to Celeste.

We jump into the pipe. And here is the first meeting with the cops, we should run away. There is no point in trying to fight; it is better to flee. We head back, climb the stairs, and go out into the fresh air. We continue to run forward through the buildings without looking back until the face of a policeman looms ahead. Before he has time to recover, we knock him down or disarm him and pick up a pistol. Another policeman looms in the distance - this is where the selected pistol will come in handy. For the future, it is better to not forget the simple truth - to take away weapons from enemies at the first opportunity. Soon we will meet Celeste, and with her another reinforcement of cops.

Game emblems can be found even in the most unexpected places.

Exercise: get off the roof

We escape through the fence and discover... that there is nowhere else to run. Although, no, wait - a helicopter! Yes, yes, there is no other way out. We jump towards the abyss and cling to the helicopter's pendants. Well, then our heroine will do everything herself.

The suitcase that we meet in this mission is far from the only one. There are 3 backpacks scattered at each level, but they are often hidden in quite secluded places. Finding all 30 caches (3 per level) is a task for the most attentive and assertive players.

We did not include information about the location of the backpacks in the text of the passage, since for plot purposes the secret package appeared only once. However, by following the following link, you can find out where all the caches are located.

Let us warn you right away that finding a complete set of backpacks does not promise any bonuses. Owners of Xbox 360 and PlayStation3 are a little more fortunate - after such a feat they will be awarded a list of achievements.

Chapter 1

Exercise: get to the skyscraper and find your sister there

Well, here are the first plot passions. Sister Faith was kidnapped, and who, if not the main character, has to deal with all this. Our road lies to the building opposite on the right. On the way there will be high-voltage partitions that you need to jump over. Although if you get electrocuted, don’t be afraid - for the time being, touch is not fatal.

We follow to Pope's office, where our little sister is supposed to be kept. The advance continues through an area fenced with barbed wire. To get there we will use the horizontal bar from above or the stairs. Finding the next path is quite difficult. We jump onto a small building and look around in search of the red door. Did you notice? Now accelerate harder and jump. And don't forget to do a somersault before you fall.

Exercise: get to Centurion Plaza

And here comes my sister, and with her there are problems in the form of special forces. There is no point in getting into fights and thinking for a long time. We run away from the scene without a fight, armed with the alt button. On one of the segments you will have to knock out a small opening in the wall.

The street will be met with frantic dynamics: unprecedented shelling, plus a helicopter. The latter can cause trouble. Try to avoid open spaces. When we make our way into the building again, the road will be blocked by heavily armed special forces. We go around them as follows: there is a fence on the left, we jump over it, and then we run to the door. The result is that the warriors get entangled in three pine trees, and we are already inside the elevator.

When exiting the elevator, we can watch the news broadcast on the monitors. However, time does not wait - it’s time to hit the road again. There is a difficult dash ahead - you need to get to the door on the opposite side of the building, and there is also the police. It doesn't matter - just accelerate better and slide along the wall. The security forces are becoming more and more assertive, and now a helicopter appears. We grab the pipe and continue to escape, then we go down to a solid surface and dive into the passage. It's useless to move straight - it's locked there. We run to the left and go down. There is just a little time left - soon an assistant will meet us and the mad chase will end.

Here we jump, fight, save people, and the city lives its own gray life.

And ahead is the final push against superior enemy forces. Quickly, without stopping for a second, we head to the left and fall under the closing grate. Cops... “Beat them one by one,” the voice advises us, but there’s no point in getting involved in a fight. Sooner or later, reinforcements will join in and will not leave a wet spot for our little girl. That is, without paying attention to anyone, we run to the stairs. From there we jump up. It is difficult to go further - the path is blocked by wire, and the helicopter has arrived for the umpteenth time already. We turn 180 degrees and grab the rope. A couple of jumps and hello, assistant. Mission complete.

Chapter 2

Exercise: get to the training ground and find Jakenf

We warn you right away - this mission is extremely drawn out and, to a greater extent, monotonous. Acute actions await us only under the veil. We move along the horizontal bars until we jump down towards the restless police. Having reached the drainage, we turn left - on the right is a helicopter, which at first, however, will not cause any harm, only the pilots will shout fearful speeches. We follow the drain further. Yeah, now the aircraft has begun a full-fledged pursuit with the accompanying shelling. We try to maneuver and take cover behind the columns, otherwise we risk getting hit by bullets. The police on the sides will also interfere. Sooner or later we will run for cover. The road will be blocked by gas, no problem - there is a valve not far from the leak, so there will be no problems with further progress. We move through the pipes up into the ventilation.

On the street we are suddenly surrounded. At first glance, there is only one way out - to jump into the pit, but the height of the fall will inevitably lead to death. Think, Faith, think... Perhaps we can use the laws of physics for good? For such experiments you will need wooden planks in the middle of the abyss. We jump onto the garages, from them onto the boards, and voila - a lift created by ourselves will take us to our destination.

Exercise: find a way out of the sewer

We go down the “funnel”. You need to get to the switch that opens the huge door in the middle. Having completed what is necessary, we will run across the wall to the next platform (jumping will not help here) and using the boxes we will climb up to the opened space. In the “green hall” you need to get to the stairs that open the way up. To do this, let's perform a tricky trick: push off from the wall opposite (space-q-space) and grab onto the ledge. Next - along the horizontal bar and to the next button.

There are snipers ahead. We don’t “buy” onto the platform from above - it will only slow down our movement and turn us into an excellent target for shooters - but we immediately jump forward, trying to hide from the eyes of snipers. A couple of boring and uncomplicated jumps, and we are already at the top, face to face with the sniper. It’s better to take your time - this makes it much easier to deal with the enemy. Whether to take a rifle from a defeated man or not is your choice. On the one hand, we can have fun and shoot the campers that tormented us so much, on the other hand, we can not waste time on this and move on. But then you’ll have to dodge bullets for a while longer.

You can glean a lot of information from elevators.

We climb up the columns through the pipes. There are many rows, but we are interested in the middle one at the very end. There is a rope that transports the main character further. Flashlights can be seen below, which means that uninvited guests have arrived. Use the button to open the entrance to the door and go down to the right or left, it makes no difference, and from there to the drain. We don’t jump right away, we perform a slide before moving - this way we won’t fall ingloriously into a hole. Then again boring jumping on platforms until we see the crane.

We lift it and jump onto the load. Welcome back to the air with the cops! This is one of the most difficult moments in the game. The sign advises the direction straight into the clutches of the police, but you should do differently. We quickly move straight, climb onto the garages, trying to cause a police gathering near the garage, and then sharply change the direction of our movement towards the door fenced with wire. Jump + body grouping, and we are already inside.

Exercise: catch Jakenf and interrogate him

In a few moments we will meet the person we need. But to carry out the dialogue, we still need to catch up with him. There is no hurry, the mission will not end in failure if we do not keep up with the nimble guy. Jumping deftly, the guy will make a fool of us and break the horizontal bar with his own body. No problem - there is a workaround on the left. Finally, having jumped along the horizontal bars and pipes, we overtake the “runner”, who is pretty frayed with his nerves.

Chapter 3

Exercise: get into building Z

It's time to visit the one who framed our sister. We climb over the fence and make a long jump after the run. If we don’t succeed the first time, we try again, it will work. We move strictly towards the goal. There won’t be any particular difficulties when moving: we use pipes and sharp jumps (space+q+space).

Exercise: Explore Ropeburn's office

Once in the building, we overcome the distance between unconnected stairs by running along the wall and simultaneously jumping sharply. Congratulations, we are almost there! Having jumped into the pipe, we finally get to the search object.

It’s amazing - all this is the work of one fragile-looking girl.

Exercise: escape from the office

A short cutscene, and Faith is already in the heart of the building. There is a pistol on the left, we pick it up, since very soon it will come in handy... no, not in a battle with the police, but for personal purposes. There is no point in running into the elevator - it doesn’t work anyway. We climb onto the yellow cabinet in the middle of the room, and through it onto the horizontal bar. We jump onto the tiled ledge. Three tiers, fenced with glass, will open before your eyes. There is no time to think - we shoot at the middle partition and jump there with lightning speed, the police are already firing with might and main from below.

They will not allow you to run away in a relaxed state - the police have already made their way to the upper floors. It’s better not to get involved in battle; on the left, near the picture, you can find a ledge that will take you to the third tier. We, of course, go there. Soon the coveted red door will loom in front of your nose, and the pursuit will continue on the street.

The delay is like death - special forces appear right under your nose, breaking down doors and firing aimed fire at the back. Soon the old familiar helicopter will appear. And as luck would have it, we need to make our way up straight towards the devastating fire. First of all, we need to get to the rope - it will take us across a considerable gap between the buildings. From there you will have an excellent view of the final goal of the mission - two huge cranes looming on the horizon. We're heading in that direction. Exercise: get to the crane

We try not to stay in place for too long - the shelling of the helicopter does not subside, and if you stop for a long time, we risk replaying part of the mission again. Soon we will meet three special forces soldiers. The fight cannot be avoided. One of the martinets will get stuck between two ceilings - we run there, slow down time and take away his machine gun from the kata. The real action begins. We have automatic weapons in our hands and in front of us are two “cops.” Here it is - a chance to teach careless policemen a lesson.

The further path lies through the pipes, then into the building. The cranes are already very close, but the helicopter gives me no rest. We must look for shelter. Construction hangers will do the most, the best way to get to them is through pipes. The shelling does not subside. Having moved to another house using the “balance board,” we move up and find ourselves on the other side (to do this, we’ll run along the wall and jump at the same time). A policeman with a shotgun will jump out ahead; it is better to push him off the roof.

We make our way upstairs. We are almost at the taps, and the police are still climbing and climbing onto the roofs. Again, a policeman armed with a sawn-off shotgun. We act according to the following algorithm: we select the weapon, but do not throw it away. Literally a second later another guard appears, and it is to him that we will dedicate a dose of lead. Now to the first tap. We climb onto the boom and from there we jump onto the load of the next crane. Congratulations, the adventure is over for today!

Training ground

First, we need to undergo training. Let's jump up, sit down, open the task screen and run forward. We approach Celeste and follow her. We jump with the spacebar, knock out the doors with the left mouse button, balance with the “A” and “D” keys, jump onto the ledge and climb to the left. Next, you will be asked to jump onto the scaffolding. To do this, do what they say, i.e. "Space-Q-Space." We press quickly and without delay. We jump higher and now go along the ledge to the left. Use the spacebar to grab the cable and press “Shift” at the right moment to jump from it. We run after Celeste. First, press Shift during the flight, and then just before landing. To jump onto the stairs behind the boxes, press the spacebar several times to push off from them. Now fight with our friend. Do whatever we're told. You need to disarm the enemy when his weapon glows red.

Introduction

We immediately run forward. When landing from a height, do not forget to use a roll, i.e. by pressing "Shift" before landing. If you get lost, press “Alt” - Faith will turn in the right direction. We already know how to balance and run on walls, so there shouldn’t be any difficulties. It is very important that you stop as little as possible and always keep the pace. Without speed, you simply won't be able to jump to some places. Next, we knock down the door and enter the building. Personally, I like to hit doors while running, because it allows me to maintain my momentum. We climb up the boxes and walls into the ventilation. When we jump into the hall with the police, we run to the right and up the stairs, then through the door, again to the right and again through the door. We go where “Alt” points. There are policemen on the way - we kill one, take his gun and kill the second. Let's run further. We climb onto another roof and turn left. The neighboring knowledge is far away - we jump on a helicopter.

Chapter One: Flight

We jump onto the next roof. All fences are energized, so you need to jump over them without touching them, i.e. from roofs, ventilation, etc. We fly over the barbed wire fence using the crossbar above it. We fly to another roof and go inside. Call the elevator by pressing the “E” key. Now we run from the police (the “Alt” key will show us the right path). We climb into the ventilation and move on. We go out onto the roof and slide down. You need to keep to the left to get to the next building. And now we run, run and run, not paying attention to the helicopter. We jump onto the blue stairs, from them to the ventilation, then to the neighboring roof, and then the doors are just a stone's throw away. A police squad comes out of the elevator in front of us - we go around them to the right and run into the same elevator. You can go outside. We turn left and run further. For now we don’t pay attention to the bullets - we just run quickly, slipping under the closing gate. If we meet, we kill the police and move on.

Chapter Two: Jack

We get over the fence using a pipe, a flagpole, and ventilation. We run into the canals to the right until the first open door. We close the valve and run further. We need to go down. To do this, we climb onto containers and walk along cranes, balconies, walls and pipes to the goal. Click on “Emergency door opening” and quickly run to the opening gate. Next, using “Space-Q-Space” we jump onto the stairs and open another gate. Next you need to climb to the very top using ladders, boxes and beams. Then we go down to the doors along the wires and press the button to open the passage. We go further and raise another gate. Now we need to get out of this hole through the pipes. ATTENTION! This place reacts a little incorrectly to jumping, so when you jump from the second pipe, press and hold Spacebar. Almost at the top, press the button that will move the crane. He will raise the beams we need - we will jump on them. On the street we will need to kill several policemen. To do this, we first knock out one and take his shotgun. We go into the building and take the elevator up. Now a very interesting moment in the game is the pursuit of Pope. We run after him, without turning anywhere. When he falls, we just need to come to him, but not directly, but through the building to our left.

Chapter Three: Bullying

We jump from roof to roof over fences, along pipes and balconies and ventilations until we enter the room. There we climb up the walls into the ventilation. Next we go through the gap between the wall and the pipe, and again rise into the ventilation duct. We jump into the office and take the pistol from the table. We run where “Alt” tells us, shooting all the glass that will interfere with us. We move like a bullet to another building, not paying attention to the police. The elevator is broken, so you have to go down the pipe. We run further and kill everyone we meet on our way. We climb onto the crane and run along the boom to the next roof.

Chapter Four: Ropeburn

We go around the energized fences through the roof on the left and turn off the power supply. We run further and enter the building. Inside we have to run a lot along the walls to get to where “Alt” indicates. In the room with three pipes, we go down and go through the gap between the wall and the grate. Close the valve and move on. We will be beaten a little, and we will not be able to do anything except take the club from the enemy by pressing the right mouse button in a timely manner. We run into the room, interrupt the police and, climbing onto the elevator, take it down. By running along the walls we climb to where we need to go and, using the same walls, we jump over the fence. If you don’t have time to slip under the gate, you can open it. We kill the police and run further. Using a rebound from the wall, we climb over the crossbar into the control room. We run further without getting hit by the train. Next, turn off the ventilation and run between the blades. Before we are caught, we jump on the train and dodge obstacles. Then we need to transfer to another train that is overtaking us. When we stop, we need to quickly run to the doors before we get flattened.

Chapter Five: New Eden

We run to the railway tracks, then along them to the wires and go down. When we go outside again, we run along the rooftops, killing everyone who gets in our way. We go into the building again and go up through the pipes in the elevator shaft. When we are near the gallery, we go forward through the ventilation. We deal with the police and jump onto the cable, and from it, using Ctrl, to another. When we reach Ropeburn and he sets the guards on us, we need to go into the elevator on the left. Next we need to climb to the very top. First along the steps, and then along the blue advertising stand. Now into the ventilation, and then using “Space-Q-Space” we climb into the next ventilation shaft. Turn off the fan and move on. We break the glass, knock out two policemen and go left. There we rise to the ceiling and jump over the crossbar to the other side of the hall. Then back into the ventilation, up the steps and out into the street.

Chapter Six: Pirandello Kruger

We jump up from the slide and leave the building. We cling to the wires and go down. We climb a building with orange balconies. We kill the sniper and slide along the wires again. We go into the building and go upstairs. After the fall, we open the gate, kill all the guards and move on. We climb over the fence and climb along the boxes to the very top and from there along the crossbars to the conveyor switch. Now we leave here and go down the pipes and stairs. We raise the elevator and go down into the hatch underneath. We walk along the white and sterile corridors to the elevator. And now we are running to the door from several people who can also jump high and fight well, so don’t stop. When you get into the elevator, go up and run again, breaking the glass in front of you. We jump on the roofs until we get to the rails. Now we just jump on a passing train.

Chapter Seven: The Ship

We go down and climb into the back of the car. When the car enters the ship, we get out and kill everyone who shoots at us. We go, according to the instructions of the “Alt” key, jumping through the ventilation. In a room with a gentle slope, we first go up, and then, running along the wall (on which 4B is written), and then bouncing off it, we cling to the ventilation and go further and go up. Let's go outside and run, hiding from the sniper. Next, following the structure on the left, we jump over the fence and approach the enemy. It will be an interesting fight. You need to strike from a jump or from a tackle. The main thing is to take away the weapon. If you succeed, the enemy will run away and you will have to catch up with him. Then another similar fight.

Chapter Eight: Kate

Normal running across the rooftops. Nothing special, if not for those specially trained to hunt fleeing killers. You just need to listen to the “Alt” key and everything will be fine. When we enter the building, we climb the scaffolding to the very top. We climb into the ventilation and crawl towards the goal. We take a sniper rifle and wait for the convoy. When the car with Kate is in our field of vision, we shoot it in the hood - the truck will skid and it will roll over. Now go through the door to the left and quickly go down. You need to kill all opponents and move on.

Chapter Nine: Shard

Let's run forward. When we see the door, we climb up using the crossbar on the right. We move on, but the next door is closed. We open the valve and hide at the end of the corridor - there is no longer a door. We go further, kill all the enemies and go into the elevator. In the next room we kill all the police again and get into the elevator again. We press the red button and climb out into the mine. We go down the stairs, pipes and crossbars. Then we get into the ventilation again. Using crossbars and running along the walls, we get to the other end of the corridor. There we again find ourselves in the ventilation. In some places you will have to use a bounce from the wall. We get out and run, hiding from sniper shots. When you get to the first one and take his rifle, kill everyone else with well-aimed shots and move on calmly. Enter the building. In the large hall, first kill the enemies, and then destroy all the white blocks. We move on, realize that we were mistaken and jump onto the helicopter. Game over.

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