Fallout 4 data room key. Far Harbor - completing the quest "The Price of Memory". Story quest “show of force”


November 17, 2015 19:15

Get to Valentine's Detective Agency

You have just saved Nick Valentine from being imprisoned for two weeks in Vault 114 (Valentine's Day quest). He is grateful to you and invites you to stop by his agency in Diamond City so that you can tell him all the details of the case of the disappearance of your son Sean. You can go with him right away or visit him later.

Talk to Ellie

When you reach Nick Valentine's agency, talk to his secretary Ellie Perkins. She will give you a reward for saving Nick: 100 caps and a detective's robe. She will also invite you to become Nick's partner if you don't mind being a little detective. Besides, you already have the outfit of a real detective.

Sit down

Sit down across the table from Nick to talk about the circumstances surrounding the disappearance of your son Sean.

Tell Nick everything

Talk to Nick, tell him everything you know and remember. Any little bit can be helpful!

From your story, Nick and Ellie will conclude that a mercenary named Kellogg may be involved in the case. He once lived in Diamond City and had a ten-year-old boy with him. Valentine will offer to inspect his house - follow him.

But if you haven’t yet examined Nick’s detective agency in the previous quest, “The Pearl of the Commonwealth,” then don’t forget to pick up a couple of finds.

Clue

On the table in the corner of the room you will find an issue of RobCo - Fun magazine with a holotape of the game.

Easter egg

Going deeper into the agency, you will find one very interesting secret case of Nick Valentine about the Mysterious Stranger, who has been appearing throughout the former United States for many years. This is a reference to past Fallout installments, in which a mysterious stranger also appeared. In Fallout 4, he is also waiting for us - the Mysterious Stranger perk will allow you to take a look at him. Who knows, maybe we'll learn a little more about him?

Follow Nick

Along the way, Nick will tell you who Kellogg is and what kind of person he is. A dangerous person, apparently.

Kellogg's house will be locked. You can try to pick the lock using hairpins, but the lock is very difficult. Will it work?

Get the key to Kellogg's house

If the hack fails, you have other options. You can ask Mayor McDonagh for the key. He, for obvious reasons, does not want to just give the key to Kellogg's house to a stranger. Then, you can bribe his secretary Geneva for 250 caps, and she, supposedly by accident, will forget it on her desk.

Charisma

Or you can charm Geneva into giving you the keys, or test your Charisma on Mayor McDonagh. This option will cost you less.

As a rule, it is better to use Charisma (or caps) to solve problems, but the option of stealing keys is also always available for those with long arms.

Search Kellogg's house

One way or another, you have the key. Enter Kellogg's house and search it. Under the desk you will find a red button. Click it and it will open the door to a secret room.

There you will find some useful things for your further journey: Quantum Nuka-Cola, food, stimulants, ammunition. And Kellogg's personal items, of course, such as the San Francisco Lights cigars. Shouldn't we put Dogmeat on Kellogg's trail?

Let Dog smell a cigar

As soon as she senses a scent, follow her.

Nick can return to his office or go looking for Kellogg with you as his companion. He may be useful, read about his qualities as a companion. I like it 16

Where to go:

– To the Yader-Mir transit center.

It will become available to you automatically immediately after installing this DLC.

Target. Listen to the Yader-Cola radio station.

The first task will appear. Open your Pip-Boy, go to the radio tab and select a new radio wave - “Yader-Cola Radio Station”. Listen to what the announcer is saying, after which the task will automatically be completed.

You will learn about an amusement park called Yader-Mir. Everyone who wants to relax is invited there. You can get to the park exclusively through the Yader-Mir transit center, where you need to take the Yader-Express.

Target. Get to the Yader-Mir transit center.

The place you need is located to the west, at the very edge of the Commonwealth. Follow there, but be careful - several gangs of shooters are waiting for you. You will need to fight, among other things, the rifle assault gun, Commander Kaylor, using stealth in battle.

How to defeat the stormtron?

Try to make sure that this enemy does not use energy weapons located on the head. One shot will practically destroy your character. If he shoots, try to dodge to the side. The Assaultron attacks you continuously. You have to make sure he doesn't back you into a corner. Try to constantly stay at a distance from the enemy that will be useful for you to conduct vital maneuvers.

Use more powerful weapons that you have. Take with you a companion who will distract the attention of this piece of hardware.

When you get closer to your destination, explore the Yader-Mir transit center and look for useful loot. Look into the building located on the right side of the main gate. There is an elevator here that will take you to the roof. At the top there is a bridge leading to another roof. You can also climb here using the ruins of the building on the left side. On the roof of the left building (relative to the gate) there is a bag, a chest and a safe with a lock of medium difficulty. Inside you will find supplies, weapons and even explosives.

What is Yader-Mir? This is a Yader-Cola themed amusement park. You can find different types of Yader-Cola cans in trash cans throughout the park. For this reason, it can look into urns if you need to restore health. At the transit center you will see buses. Inside the bus, near the entrance, you can find lids, inside a cache. Search the bodies of the passengers and you will find tickets for Yader-Arcade on one of them. Surely you will need them in the park!

To get one of the achievements you will need to use 100,000 Yader-Arcade tickets.

Follow down the Yader-Mir transit center and talk to Harvey about everything.

Target. Talk to Harvey.

According to this man, he was robbed by raiders and his wife and son were kidnapped. There are raiders in the park, contrary to the assurances of the merchants Harvey met days earlier. A man asks for help finding his family. Offer Harvey a stimulant, but for some reason he will refuse.

Charisma

If your charisma level allows you to use persuasion (difficult), then you can choose three options to find out what exactly Harvey is hiding. Whether you can solve Harvey's secret or not, you will learn the password to the control terminal, which allows you to activate the monorail and go to Yader-Mir.

Target. Restore power supply to Yader-Express.

Explore the area of ​​this station. On the left side you can find a first aid kit and a staff room with an easy-level lock. There will be anti-radin inside. You don't have to break this door at all. Take the bypass path across the rails, where there will be a passage. At the end of the rail there is a safe with a lock of medium complexity.

On the right side you can find an office, inside of which there is a Yader-Express control terminal. This is the ticket office. Enter the terminal, click on the “Power Grid Management” item and select “Activate Monorail Power.”

Target. Get to Yader-Mir by Yader-Express.

It's time to go explore Yader-Mir. Inside the Yader Express, you need to activate the control panel for this monorail, which is in front of the car, where the driver should be.

Listen to Porter Gage's message about the trap that awaits you ahead. Looking ahead, it is worth noting that Gage is the main quest giver in the DLC.

STORY QUEST “THAT’S THE RIDE”

Where to go:

- To the Yader-Mir station.
- to the arena for Yader-Mobil.

Upon completion of the quest “Getting to your places!” you will find yourself in the Yader-Mir amusement park.

Target. Pass the Test.

A test will begin that you must pass. Find purified water located below the terminal structure at the Yader-Mir station. As mentioned earlier, it was necessary to go here in full combat readiness, taking with you a partner, ammunition and medicine.

Turret room

Move through the doorway with the ENTER sign. Follow the stairs down and you will find yourself in the first testing room. There are several turrets of different types here. How to overcome rooms:

– Try to deal with these turrets (some of them) before entering the room. As soon as the door slams, the turrets will come into combat readiness. It is for this reason that you have an excellent opportunity to start firing at visible turrets by positioning yourself in the doorway. Use the V.A.T.S. system to make it easier to deal with mechanical opponents.

– When you go inside, follow the shelter on the left side, where there is a wall and a Yader-Cola vending machine. Not all turrets here will be able to reach you. Deal with those who are still firing at you. Run to the opposite wall and finish off the remaining turrets.

– Some of the turrets are hidden behind the wall and you won’t be able to notice them right away. Be careful!

After destroying these turrets, explore the room. On the right side there is a counter, under which there is a cache with lids. On the left side, at the end of the room, you can find a first aid kit. Do you see the fallen shelves of cards? There's a box of ammo here.

Room with traps

Continue moving through the location, following the white arrows on the walls and other objects. In the new room there will be a strip consisting of obstacles and traps. Be sure to look where you are stepping, pay attention to the walls. Disarm the traps until you reach the end of the room.

If you've mastered lockpicking, you can bypass these traps altogether. On the left side, behind the first trap, there will be a small corner with another trap, where there is a red door. You have to crack a difficult level lock. Open this door and bypass several traps at once.

Room with falling floor

After crossing the room with traps, or going through the door that allows you to bypass them, move up the wooden steps. You must overcome a floor of falling boards. You can go around this section using the narrow part of the floor. To see it, turn around in the other direction after going up the steps here. If you don't have time to cross the boards and fall, then come back here and use this part of the floor.

Now you need to go along the windows, but first you should definitely look into the niche on the side. There is a safe with an easy lock. But don’t rush to hack it, because there is a trap on the ceiling that must first be neutralized. Move past the windows, pay attention to the traps under your feet. There are also traps on the ceiling. Soon you will find yourself in a corridor with three red doors.

Three red doors and a room with radiation

The desired door is located on the left side, while the other two lead to dead ends with traps. When you open the door in the middle, you will see a monkey playing cymbals. After opening the door on the right side, you will be faced with a grenade trap. Move through the left door until you go down into a room with barrels. You will need protection from radiation, several portions of antiradin.

But you can still not stay here for long and do without antiradin. You must open the red door with a difficult level lock. Use either your hacking skills if they allow you to do so, or find a bunch of keys. It is located on the surface of the rack, hidden in a small niche behind the cash counter located in the corner. Under the counter itself there is a cache with lids.

Room with turrets and monkey

Go down to the door that leads to the Yader-Mir tunnels. Go there and search the cabinets on the left side, where you will find ammunition. Use the terminal that controls the turret, located on the table. An easy level is required for hacking. This terminal will be very useful to you a little later! Hack it in advance.

Move into the new room, search the shelves on both sides and you will see turrets. They attack you only when the monkey on the other side starts hitting the plates. If you deal with the monkey before this, the turrets will not fire at you. Otherwise, you will need to return to the terminal you hacked earlier and disable the turrets.

In order to leave the room with the monkey and the turrets, you must open the door to the Yader-Mir storage room. The key is on the spare parts located behind the monkey's position.

Labyrinth with traps

Next, a small labyrinth awaits you, in which there are traps - buttons in the floor, mines, turrets disguised as aliens. Get to the door on the other side of the room. When you pass the alien, go up the wooden steps and move along the surface of the equipment - along the top of the labyrinth. Jump down where the exit is located, on the other side.

Deal with the turret at the front door. Behind this door with a mid-level lock will be a box and explosives. Move along the tunnel with destroyed equipment, paying attention to the mines placed everywhere. Use the V.A.T.S system to detect them. Defuse the mines by shooting them from a distance. Through the tunnel you will reach a dilapidated bridge made of planks. As soon as you stand on it, it will begin to fall. Once on the other side, you will see a door. It needs to be cracked - a middle level lock.

If you have a low level of hacking, which does not allow you to open the door, or the bridge has collapsed, and you did not have time to get to the door, then you will have a duel with the swamp dwellers living below. Moreover, one of the opponents will be the legendary glowing swamp. It's not easy to kill him! Try to sit somewhere higher, use the distracting actions of your companion. When you deal with the opponents, blow up the eggs from different sides using explosives. Otherwise, bogworts will begin to hatch from them.

Move through the cave, which will lead you to the same place as the door with the middle lock on top, behind the collapsed bridge. But before you open the door, you need to disarm the trap on its canvas. The door will lead you to a narrow corridor with floor traps. At the end of it, a new part of the test will begin, one of the most interesting in this task.

Gas room

After you enter the room, the door will slam behind you. Gradually the room will fill with gas, killing you. To leave the room, you must turn off the gas supply, or simply find a way out as quickly as possible. To shut off the gas supply, you need to use valves. There are a total of four valves that you can find:

– on the left side of the entrance;
– behind the locked door located near the first valve;
– behind the grate on the left side, below, closer to the floor;
- in another part of the room, next to the door.

Everything would be fine, but in addition to the difficulty with gas, you will also be attacked by radroaches. You must destroy them using melee weapons. If you fire a firearm, the gas will ignite. In the room on the left side of the front door there is a table on which you can find the password for the power station. In the room on the right side, which is located at the end of the service room, there is a key to the door of the Yader-Mira electrical substation.

By opening the closed door near the first valve, you will find another one of the four. There is also an electrical substation terminal and several radroaches. Deal with the opponents, use the terminal and enter the password found in the room to the left of the entrance. By opening the door, you can get out of the trap. Next, you need to visit the Yader-Mir office premises.

Inside the room you will meet ants - new enemies in Fallout 4. They fly or crawl. Near the abandoned equipment there is a closed door with a light lock. Behind the door there is a file cabinet with a cache, inside of which lids are hidden. Go through the doorway on the other side of the room. You will find yourself in a corridor where a mesh is installed instead of a roof. This grid will prevent you from shooting at raiders attacking you from above.

On the way, you will come to a section with hanging grenades that you need to avoid touching. There will also be turrets that you probably haven’t really missed yet. Move along the corridor, as quickly as possible, go through the door into the arena with the Yader-Mobilchiki. Follow the stairs up to the second tier. Here the last stage of your trials will begin - you will have to fight the boss of the raider gang named Colter. He has very powerful armor, there are few chances, but you have them.

Target. Enter the locker room.

You have time to prepare. Go to the indicated locker room through the open door after talking with Colter. When you go inside, you can chat with Gage. You must go to the intercom located on the wall.

Target. Talk on the intercom.

Go to the wall and talk to Gage. Find out what's going on here.

Charisma

If your charisma level is average, then you can put pressure on Gage, who will tell you everything. Gage clearly wants to help you. There is no way to defeat Colter, since his power armor is constantly powered by the power source in the arena. The enemy is invulnerable. In one of the cabinets there is a weapon from Gage that will allow you to destroy the boss.

Target. Find a weapon.

You can collect weapons and ammunition in the locker room, but they are useless in the battle against Colter. On the bottom shelf of the locker you will find Gage's weapon. In that cabinet that is located near the bench in the corner. Before you is the Thirst Quencher. This is a regular water pistol...

Target. Talk to Gage over the intercom.

According to Gage, this particular weapon is ideal in a fight against Colter. Why? The water causes short circuits that disable Colter's power armor for a short period of time.

Now you must find the arena where you will fight Colter. To ensure your chances are high, there are a few more things you can do. Go to the toilet located in the locker room. Move into the gap in the wall and take the nuclear unit from the generator. This will reduce the food in the arena by 30%. This means that Colter's power will drop by the same amount. All Yader-Mir raiders will watch the battle.

Target. Defeat Boss Colter.

How to defeat Colter? Pick up the Thirst Quencher and hit Colter with water to cause a short circuit. Then swap the Thirst Quencher for the most powerful weapon in your inventory and shoot the boss as much as possible until his armor is restored. Repeat these steps until you finally hit the enemy. It is very good to have a companion with you. This is not prohibited in battle!

Use power armor, go into stealth mode...

After defeating Colter, be sure to search him. You will receive a boss key and password, which will be useful to you later. By the way, you can pick up Colter's power armor.

Power armor, as always, consists of six parts - two arms, two legs, a head and a torso. The torso is a legendary part that, among other things, deals electrical damage to enemies nearby.

More details about the characteristics of Colter's power armor:

– Head: damage resistance – 220, electrical damage resistance – 220, radiation resistance – 150, weight – 14.
– Torso: damage resistance – 320, electrical damage resistance – 320, radiation resistance – 300, weight – 22.
– Left and right hands: damage resistance – 170, electric damage resistance – 170, radiation resistance – 150, weight – 16.
– Left and right legs: damage resistance – 170, electric damage resistance – 170, radiation resistance – 150, weight – 17.

Target. Talk to Gage.

As it turns out, you have now become the new boss of the raider gang and will be able to meet Gage in person. Chat with the man, find out that the raiders have long wanted to kill Colter. Currently, Yader-Mir is divided between three gangs of raiders called Adepts, Operators and the Pack.

Colter was a bad leader and that's why this place is on the brink of war. It is up to you to change everything and return the world to “Yader-Mir” (such a tautology). The boss's lair is located inside a restaurant located on Mount Fizztop. You will get there in the third story mission, but more on that later.


Mount Fizztop, where the lair of the raider boss is located.

Explore the Yader-Mobilchikov arena and move towards the amusement park. Inside the trash can near the entrance to the arena there is a new drink - Yader-Cola Victory.

Let's compare Yader-Cola Pobeda and Quantum Yader-Cola:

– “Yader-Cola Victory”: health points – 840, radiation – 11, action points – 0, weight – 1, price – 40.
– “Quantum Yader-Cola”: health points – 400, radiation – 2, action points – 100, weight – 1, price – 50.

Find the terminal counter where there is a business card with a map of the park. Look down to find a first aid kit. Inside the terminal you can study information about the park, nothing more.

PLOT QUEST “AMBITISIOUS PLAN”

Where to go:

– In Yader Town, USA.
- To the Fizztop Grill Bar.
– To Mount Fizztop.
– To the restaurant-theater “Salon”.
- To the Bradburton Amphitheatre.

Target. Talk to Gage in the boss's house.

When Porter Gage announces you as the boss of the raiders, you will hear from him that you need to meet inside the boss’s lair, which is located in the restaurant on Mount Fizztop. Go there now!

Mount Fizztop is located in Yader Town (USA). You will be able to find the entrance to this area of ​​the park as soon as you leave the Yader-Mobilchikov arena. Activate Yader-Cola's radio waves and move through Yader-Town to the indicated mountain. Fastest way:

– Go through the gates of Yader Town.
– Move on the right side.
– Turn into the first lane on the right side, from where you will see the mountain.
– Go forward in the direction of the mountain.

When you enter the territory of the mountain, you can meet Sierra Petrovita. This will activate the task in the “Miscellaneous” section. Objective: Talk to Sierra Petrovita. After the conversation, you will receive a new side quest - “The Cap in the Haystack”.

Walk around the lake to get to the right place, at Mount Fizztop. There is a lift that goes straight to the lair, to the Fizztop Grill Bar.

At the top you will meet Porter Gage. Chat about everything, find out about the raiders' plans for Yader-Mir. There was supposed to be a huge base here, but Colter did not want to continue to seize the park. Gage says that first you will need to get support from three different gangs.

Charisma

If your charisma level allows (average), then ask Gage what ideas he has for achieving this goal. Gage will tell you exactly what to promise each of the gangs in exchange for their support:

– Adepts – a lot of blood.
– Operators get a lot of money.
– The pack needs to prove that you are the strongest.

First of all, you need to communicate with the leaders of these three gangs, and then begin to capture Yader-Mir. You can look around the restaurant, find a reservation service station, a chemical laboratory, supplies and drinks. The nuclear unit is hidden in the bedside table. There is also a safe with a complex lock.

Target. Meet with the leader of the Adepts.

The Adepts are located not far from you, in Mount Fizztop. These are bloodthirsty raiders who live in violence and wear masks. Their leader is Nisha. Chat with the woman about everything, not forgetting about the Adepts’ predilections for blood. You must capture the park and make the Adepts the main ones, and then go to capture the Commonwealth.

Nisha will offer you a job. You can do it if you wish. To receive the quest, talk to Nisha again. The side quest is called “What Was Secret, Will Be Revealed.”

Before you go to the new gang, you can explore Mount Fizztop. Everything you find here can be taken. In addition to ammunition, food and medicine, you can find Quartz Yader-Cola, which Sierra Petrovita needs. You will learn more about this in the quest “Miscellaneous: The Secret of Sierra Petrovita.”

The bottle can be found near the place where the Adepts rest. Move from the entrance to the right side in a circular motion until you see mattresses scattered on the floor. If possible, hack Nishi's terminal (hard level). The terminal is located in the Adept boss room, at the top of the mountain. You will need to climb up the slope. Inside it there is information on the objects that Nisha was monitoring, hobologists (more in the quest “Miscellaneous: Find out more about hobologists” and a mysterious mansion called “Grandchester”. There is also information about the old attraction associated with the quest “Miscellaneous: Explore the Mysterious Mansion Grandchesters."

Target. Meet with the leader of the Operators.

As for the gang of Operators, they are located inside the restaurant-theater “Salon”. This place is located outside the Fizztop Mountain area, near the Master Bottle and Mister Cap monument. Their leader is Maggie Black, whose right hand is her brother William. Outwardly, they are a kind of opposite of the Adepts. Not at all aggressive, neat and well-mannered people. Chat about everything, not forgetting their love for lids. Operators want the park to be able to pump caps out of visitors, but using different methods. In addition, they do not recognize other gangs.

Maggie Black can give you a task if you want to complete it. To do this, you need to talk to her again and take the side (repeating!) quest “Under the Collar”.

Inside the restaurant-theater there is a huge amount of ammunition, food and drinks.

Through the kitchen you can reach the office of Lizzie Wyatt, a scientist. She is testing an unknown drug on people. As planned, the drug should make people do exactly what Lizzie wants. Reports about this are available in the terminal with easy access.

If your hack level is high enough, then you can go to Maggie's room, located on the right side of the stage. The door to the inside is closed, and the lock level is very difficult. Inside you can find a cache with lids, a holographic record of the backstory of Maggie and William, a terminal with a complex access level, inside which there is a dossier on Yader-Mir gamblers. There is also a safe on the wall with supplies and weapons and a medium difficulty level.

Target. Meet with the leader of the Pack.

The flock is located inside the Bradburton Amphitheater, located at the exit from Yader-Town, not far from the Yader-Mobilchikov arena. There is real madness going on inside this place. You will see dogs, animals in cages, furniture made from other creatures. The boss of the gang is Mason, sitting on a kind of throne, next to the place where the mole rat fights take place. Chat with him, not forgetting that they will follow the strongest person.

Charisma

If your charisma level is high enough, then you can learn useful information from Mason. Namely:

– Average charisma will allow you to ask whether Mason wanted to take the place of boss of the raiders.
– A complex level of charisma will allow you to learn more about the history of Gage and Colter.

Mason will also offer you additional work. To accept the task, talk to the raider again. You will receive the side (repeatable!) quest "Once and For All"

Explore this part of the amusement park, be sure to go to the rear stage of Yader Town, through the door on the right side of the people captive in the cage. Here you can find useful items. You can pick up Pack costumes, colorful weapons, including a Pack machine gun. You can hack a hard-level terminal and find Mason's notes about the key figures of Yader-Mir.

Target. Return to Gage.

When you have talked with all the leaders, return back to the Fizztop Grill Bar, where Gage is waiting for you. Talk to him and find out the plan for further action. You must capture the entire territory of the Yader-Mira park. When capturing territory, you need to plant the flag of any gang in this place. From now on, the land will belong to this particular gang. Only you decide who and what to leave.

Gage will agree to cover for you. That is, he is your new partner (optional).

STORY QUEST “GRAND TOUR”

Target. Capture the "Children's Kingdom" zone.

Go around Mount Fizztop on the left side and move diagonally slightly to the right, towards the Ferris wheel. This will take you to the Children's Kingdom zone. Go into the territory and destroy the first painted ghouls..

STORY QUEST “CHILDREN’S KINGDOM”

Target. Search the pavilion of laughter.

Find the Laughter Pavilion and go inside. Kill the ghouls and then go through the door on the right. Next, a labyrinth awaits you. Nothing really complicated, the enemy is just one charred ghoul. Go through the red door into the next corridor.

Around the turn you will need to run against the treadmill. It is advisable to do this while holding down the SHIFT key and constantly jumping. It will be faster.

Entrance to the Children's Kingdom.


Next there will be a segment where you must jump onto one rotating platform, pick up the moment and jump to the other, and then to the door. If you fall down, be prepared to fight two ghouls.

To the left of the door there is an easy access terminal. Use it to reduce nausea levels in hypnotherapy rooms. Either way, go through the door. Go forward and turn into the tunnel on the right. Go left and take the tunnel on the left. Look to the left at the end of the tunnel - this is where you came from, but the path is blocked by a mirror. You need to go into another long tunnel and look to the left. Here the room is more spacious than the previous ones. Run forward towards the door, but be careful. There are holes in this tunnel and you can fall down.

If this happens, look under the metal stairs to find a passage leading to a room with rotating platforms. You will need to repeat the path from here again. Go through the door.

Next you will find a room with upside-down doors and windows. Get to the room with the rotating floor. Open all the doors one by one. You need a red door leading to a corridor with a green door. Go through the green door.

Open the chained doors and go outside.

P.S. You can go left in front of the doors with chains and try to catch the clown, but if this is your first place visited, then nothing will work.

Target. Search the tunnels.

Leave the pavilion of laughter. If you stand with your back to the front door, then on the right side behind the fence you can see rails along which cars periodically move. Head there. Walk against traffic. You will need to jump over them. Halfway there will be a door leading to the tunnels you need.

Walk along the corridor and through the window on the right, listen to the conversation between Oswald and the painted ghoul. The goal has been achieved. Leave the tunnel.

Target. Search the theater.

You must find the Yader-King castle. To do this, continue walking along the rails against the traffic. On the left side there will be a bridge leading to the castle. Go through it, killing the enemies, and go through the indicated red door into the courtyard. Don't forget to get treatment and get rid of radiation using antiradins.

The road to the Yader-King castle.


Target. Deal with Oswald the Shocker.

Inside, go to the stage and wait for Oswald to appear. After a short speech, he will attack you, reviving other ghouls along the way. Kill them all, shoot Oswald until he runs out of HP. But that is not all.

Go to the stage, there will be a passage here. Get to the elevator on the left and go up to the fourth floor.

There are two options. If your charisma level allows, then you can convince Oswald that there is no cure (difficult) or that he should help Rachel (difficult). If anything comes of this, Oswald will give you his sword, hat, and then leave the location. Otherwise you will have to fight him. Another zone captured!

Target. Assign a gang to be in charge of the Children's Kingdom.

Choose one of the three gangs by hanging their emblem on the indicated flagpole (located in the same place where you last see Oswald). In our case – Adepts.

Target. Capture the Galaxy zone.

Move to the left of Fizztop Mountain, where there will be a passage. You will see a stand with a map of the park. Walk along the bridge to the left to discover a new location - “Galaxy”. After a few seconds, a new task is activated.

Once you collect 20 star cores as part of the Star Dispatcher quest (out of a possible 35), you can disable protective mode. After this, this zone can be transferred to the disposal of one of the gangs.

STORY QUEST “STAR CONTROLLER”

Target. Inspect the star controller.

Examine the corpse lying on the ground. Be sure to pick up Tiana's diary to update the quest.

Open your inventory, go to the Miscellaneous section and select Tiana's diary. Open the first entry to update the task.

Target. Find the Star Dispatcher.

Move into the zone. Here you will need to destroy several robots. In addition to them, there are laser turrets hanging on the walls - be sure to pay attention to them. Approach the marker to find a new location.

Discovered: Yader-Cosmoport.

Enter the room with the power armor in the center through the glass door. Inside, find the star controller and interact with him. At least one star core is required.

Target. Find the stellar core.

Turn around and near the corpse on the right you will find a star core - a bright and colorful device.

Target. Install the star core.

The equipment will indicate the location where you should install the star core. Just press the E key.

Target. Reboot the central computer.

There is no point in interacting with the computer, because to do this you need to collect all the lost stellar cores. Inspect the equipment and realize that in total over 30 star cores are missing. Let's go find them!

NOTE. To capture this territory for the “Grand Tour” quest, it is enough to find 20 star cores. But we will find them all!

First, we will indicate the stellar cores located on the territory of the “Galaxy” zone, but not inside objects that can be visited. That is, outside.

1. First, exit the building and look at the entrance. There are stairs to the right and left. But in addition to the stairs, there is also a passage. Go around the building on the right side, go past the old equipment, through a small building in which there may be two robots. Eventually, you will find a room with a yellow bulldozer. To his left lies a corpse, near which lies stellar core (2/35). The first core, if you remember, was found earlier

2. Return back to the star dispatcher and from the street, go up any stairs to the top. Inside the room above the dispatcher room there is a glass display case. There is a star core in the display case. There are two options. Either you break into the middle-level display case, or you break into the light-locked door of the room located here. This is the administrator's room. Inside you will find a desk with a terminal and an administrator key. Take this key and use it to open the display case. Take it away stellar core (3/35).

3. Return to the star controller building. Look to the right. There is a staircase nearby, and then a passage. Follow through it and up the steps. Ahead you will see a huge rocket and a sign “Yader-Galaktika” in English. There will be many opponents here. One of them is on the structure on the left side. It consists of several flights leading up. Find a passage and climb to the very top. There will be a dashboard with stellar core (4/35).

4. Look at the entrance to Yader-Galaktika. There is a path leading up to it. But to the right of this path there are two red booths. In the farthest of them (closer to the wall) find the dashboard with stellar core (5/35).

5. Travel to the RobCo Arena. Face the building and go left. Ahead there will be a road going up through the tunnel. At the very beginning, on the left side there is a remote control with stellar core (6/35).

ATTENTION! There is another core outside, but you will only pick it up after you finish the main storyline.

Inside the Yader-Galaktika building there will be seven cores at once, but you will have to clear it from numerous robots. There are two options: either use a suit with a jetpack, or go through the main entrance (described in the fourth paragraph) and pick very complex locks. With the first option, you will be able to find the key. But we will describe the second option with the main entrance and lockpicking.

6. Go into the corridor and destroy the three Mr. Foam robots and one laser turret in the upper right corner. Follow the only path to the left to find a somewhat spacious room with Galactron Guardians and one powerful robot. This fenced room looks like a subway station - there are narrow rail tracks. Approach these paths and go to the cabin on the right, white in color. Just in it there will be that powerful robot inside you will find stellar core (7/35).

7. There is a red booth on the other side of the room. To the right of it is a passage with rails. But between the rails and the booth there is a barely noticeable door. The castle is very complex. After hacking it, enter the room and go up the stone steps. Remove another item from the equipment stellar core (8/35).

8. Here you will find a door with another very complex lock. Hack it and find it in the control room stellar core (9/35). You could see this room when you climbed the first steps and killed two robots inside it.

9. Go downstairs and pick the very difficult lock of the other door without going back. Go into the room and kill the robot at the terminal. Just pull out the terminal from this stellar core (10/35). By the way, this room contains a rocket and a girl sitting on it - “Yader-Girl”.

10. From this room, move along the rails in the other direction, against the direction of the missiles. Through one room you will find yourself in a spacious and high hall with a huge number of robots and turrets installed on the bottom of flying saucers. Jump down to the very bottom and in the corner find a terminal with stellar core (11/35).

11. Next, find a door on the side wall (you need to move down from this corner, the door is in the middle of the wall, at the bottom). Go into the corridor, press the red button to extend the bridge. Call the elevator on the right side and go up (or down?). Be that as it may, go down the steps and pull out of the panel stellar core (12/35). Kill the robots below, including the huge Star Guard.

12. Return upstairs on the same elevator, but now go right, to where you haven’t been yet. Go up the slope, move into the passage with the stairs. At the top there will be a brave space lieutenant and a panel with stellar core (13/35).

Get out of the Yader-Galaktika building. Find the RobCo Arena approximately in the middle of the Galaxy zone. Go inside. Here you have to find six cores at once.

13. Enter through the two red double doors located opposite the large carousel that once spun in a circle. Go into the spacious room, but do not go down the steps. You can destroy the robots first. You need the door on the left, with the Employees Only sign. Hack it and go up to the service room above. Take it away one (14/35) and other stellar cores (15/35). Everything in one room.

14. Return to the main room. Do you see the robot behind the glass? You need to go there. Go down the steps and go through the door on the left. Follow the door on the right and kill the robot. In a small niche there is a panel with one (16/35) and others stellar cores (17/35).

Attention! As soon as you take the cores, a battle against robots will begin in several stages. After defeating everyone, be sure to take the nuclear blocks from the body of the big robot.

15. Exit through the same door, but now go down the steps on the right. After destroying the robots, take the stellar core (18/35).

16. Return to the main hall where there are steps and glass. Between the steps there is a passage leading, as it were, under the stands. Go there and behind the bar, where there might be a robot, look on the shelf stellar core (19/35).

Go to the Vault-Tec: Among the Stars building. Enter through the main entrance opposite the large ball.

17. There are two elevators on the left side. But you go right until you exit the tunnel, after which you will need to destroy three robots among the stones. There is a door behind the stone. After hacking it, inside you will find a panel with stellar core (20/35).

18. Move further along the path, deal with the enemies. Get down below. Don't rush to jump down where there are robots. Go right, where there will be an even lower descent and a small foyer. There is a counter next to the kitchen wall and a refrigerator there. There's a hole in the wall. Go through it, destroy two robots and a turret, and then pull it out of the panel stellar core (21/35).

19. Come back. If you stand with your back to this gap, then on the left side you will find two more doorways. Go through the right one. You will find yourself in the children's room. Follow further, you will find yourself in a room with several paths. Kill Novatron and other enemies. Do you see the panel with the core behind the glass? On the right there is a door to this room with a very complex lock. Having hacked it, find inside the room one (22/35), other (23/35) And third (24/35) cores. Three cores in one room!!!

20. Go back to the room with the kitchen corner and the gap behind which you found the star core. Stand with your back to the gap while in the kitchen area. Do you see the door on the right? Open it by hacking or finding the key to the Vault-Tec laboratory. The key is in the same building. Inside you will find the key to the hall and stellar core (25/35).

Exit the RobCo Arena through the other door and go right (north). On the right there will be a door leading to the Starlight Cinema.

21. Find here the central hall, in which, in addition to ordinary robots, there will be a big star bartender. After its destruction, take two nuclear blocks. There is a remote control in the hall with the first one in this location stellar core (26/35).

22. Face the screen and go through the far left passage (or the near one if you are standing near the screen). In the corridor, go to the toilet. Go into the right restroom and find a gap. Lying next to the corpse of a man stellar core (27/35).

23. Exit through the main room with the screen into the corridor on the right, through the passage next to the screen. Go to the kitchen, destroy the star chef. Break the door and take it stellar core (28/35) from the panel.

24. Return to the corridor and move towards the exit. Don't go into the room with the rockets and the screen, but find the elevator on the right side. Use the elevator to go down. Kill the robot and find in the panel on the right stellar core (29/35). This is the last core in this location.

You can find the remaining stellar cores in the rest of the Yader-Mir territory. That's six cores. The last core, as stated above, is located in the “Galaxy” zone, but you can pick it up after completing the story.

25. Go to Yader Town and go to the market, in the southern part of the city, almost opposite the Yader Express station. Inside on one of the counters you will find one stellar core (30/35), between the first and second merchant from left to right (clockwise). You need to go through the red door, which is indicated by the white inscription “MARKET INSIDE”.

Entrance to the Yader Town market.


26. Go towards Mount Fizztop. Before the last doorway (before the reservoir), on the left side there will be an entrance to the Yader-Arcade building. On the right side there is also the “Salon” of Operators. Enter Yader-Arcade and go forward. Go down the steps and in the room on the right, find the door to the staff room. Open it and the other one after that. Inside the room with some units, on the table on the right find stellar core (31/35).

27. Next stellar core (32/35) look at the Yader-Mir landfill. It is located west of Yader Town. Move to the point shown in the screenshot below. On the right side at the entrance to the landfill there will be a metal barn. Go inside and go upstairs. At the very end, where the turret disguised as an animatron is located, there will be a star core in the panel on the left.

A landfill located west of Yader Town.


28. Move to the Yader-Cola bottling plant. Climb the metal stairs until you are on the roof of the left side of the building, where the blue tower is located. While standing at the top of the stairs, look down and you will see a blue extension like in the screenshot below. Head inside and immediately through the blue door on the left to enter the World of Freshness. Once the loading has finished, go right. Move up the steps, and then further and down several flights. There will be two corpses on the floor below. Lying near one of them stellar core (33/35).

The passage you need is on the bottom left.


29. Travel to the Dry Gulch Theater. Go to the left side of its designation on the map. That is, you need to get to the other side of the overturned roller coaster cars. Among the corpses, at the pillar you will find stellar core (34/35).

30. The last stellar core remains. After completing the quest “Demonstration of Force” and restoring power in the park, you can return to Yader-Cosmoport, go upstairs to where the star core was found under the glass display case, and use the elevator car in the center. Go upstairs where you can find the last one stellar core (35/35) inside the remote control.

So, go downstairs and place all the remaining cores in their sockets inside the control room. Interact with the star dispatcher, select the diorama access protocol and confirm its opening.

Reward

The protective glass in the center will lower, and you will be able to pick up a new set of power armor - “Quantum X-01 Type V”.

– Head: damage resistance – 300, electrical damage resistance – 220, radiation resistance – 150, weight – 14.3.
– Torso: damage resistance – 400, electrical damage resistance – 290, radiation resistance – 300, weight – 24.
– Left and right hands: damage resistance – 250, electric damage resistance – 190, radiation resistance – 150, weight – 18.
– Left and right legs: damage resistance – 250, electric damage resistance – 190, radiation resistance – 150, weight – 18.

Unique ability. If you use all elements of power armor, the recovery rate of action points increases.

Target. Assign the gang in charge of the Galaxy.

Choose a gang that will get the Galaxy zone. Move to the Yader-Cosmoport area, go upstairs where you found the star core under a glass display case, and hang the flag of the desired gang.

Power armor "Quantum X-01 Type V".

STORY QUEST “GRAND TOUR” (CONTINUED)

Target. Capture the Dry Gorge zone.

From the Galaxy zone, move to the left, towards the Dry Gorge. Sandworms will meet you here. Destroy them and go a little further, where a robot named Sheriff Hawk is waiting for you. Talk about everything, use robot expert.

STORY QUEST “SHOULDER IN A DRY GORGE”

Target. Collect the parts of the cipher from the safe.

Now you need to communicate with three robots. You can either complete their tasks, or use the "Robot Expert" to avoid them and take the pieces of the cipher.

The following part of the text is intended for those who cannot use the Robot Expert.

Find the first robot nearby (go forward) named Scout. Chat with him. Either use the "Robot Expert" or complete his task.

Purpose (optional). Take “Buttercup” to the pen.

When you find a saloon, stand with your back to it. Look to your left and you will see another street parallel to the one in front of the saloon. At the beginning of the street on the left side there is a tower. There are some alien growths below. To the right of the tower you can find the Buttercup robotic pony. From the tower, go so that the saloon remains on the right side. Go into the pen, open the “Junk” tab in your inventory and throw away the roboponies. After talking to the robot, you will receive part of the code.

Find Doc Phosphate's saloon, talk to him and get the task of serving drinks.

Purpose (optional). Serve drinks.

Go up to the second floor and place the glass of Yader-Cola on the indicated table. Leave the saloon and go forward. To the right and left there will be two open buildings with tables on which you need to place another bottle of Yader-Cola.

Not far from the saloon (you need to get out of it and go straight) there is a building guarded by One-Eyed Ike. Talk to him, he will offer a duel. Agree, for which you will receive a revolver with cartridges. Equip it and then stand in the center. When the robot says to shoot, shoot it once. You will receive the next part of the cipher.

Target. Find the key to Mad Mulligan's Mine.

When you collect all the parts of the code, follow the marker to the Dry Gorge Theater. Inside the indicated building, open the safe (after killing the opponents) and take the key. By the way, the safe could probably be hacked if you knew its location.

Target. Enter Mad Mulligan's Mine.

Go to the indicated location and open the door using the key.

Target. Destroy the bloodworm lair.

Get inside the lair, get to the bloodworm queen and destroy it. Get outside and talk to the robot Sheriff Eagle. Now you can assign a gang here.

Target. Assign a gang responsible for Dry Gulch.

Select the gang in charge of this zone by hanging their flag on the flagpole. To find it, go to the Sheriff Eagle robot and break open the door on the right side (difficult level). In a small room, you immediately need to break into another door (a complex lock) to find yourself on the other side of the building. There are steps leading up to the building. Climb them and then the lowered wooden stairs. Hang the flag of your chosen gang on the flagpole. In our case – Operators.

STORY QUEST “GRAND TOUR” (CONTINUED)

Target. Take over a bottling plant.

Head from the Children's Kingdom towards the factory and the first place you will find is the “World of Freshness”. The quest of the same name will begin.

STORY QUEST “WORLD OF FRESHNESS”

Target. Clean out the Yader-Cola bottling plant.

Go down into the water and enter the dark tunnel in the middle, where the marker points.

Inside this building you will have to destroy opponents. We are talking about large “Yader-Crabs” (all of them) and assault guns.

ADVICE. In order not to miss anything, as soon as you get here, move along the tunnel with water, dealing with opponents. It will lead you to a dead end, but behind the screen on the right there will be a passage to the workshops. There will be assault guns in the workshops. Once all enemies are destroyed, one of the mission objectives will be crossed out.

Target. Clear everything around the Yader-Cola bottling plant.

Find another exit from the Yader-Cola bottling plant. This could be a narrow tunnel, or it could be a door that can only be opened after hacking the terminal nearby.

Outside, you will need to kill all the same “Yader-Crabs”, as well as their Uterus (in a huge “puddle”). You need to finish off the remaining enemies on the building itself. To do this, go up the metal stairs. When you kill everyone, you will need to choose a gang.

Target. Raise the flag to take over the bottling plant.

Follow the marker and you will see a building in the shape of a red rocket. There is an annex next to it. Go through the extension to the lift and go up. There will be a flagpole here - select the flag of one of the three gangs.

STORY QUEST “GRAND TOUR” (CONTINUED)

Target. Capture the Safari zone.

This is the last zone that needs to be captured as part of our walkthrough. Go across the bridge from the bottling plant, go into the territory and help the savage named Cyto destroy the crocodile claw. A new quest will begin.

STORY QUEST “SAFARI”

Target. Find out where crocodile claws came from.

Talk to the savage and agree to help. Follow Cyto inside the primate house. Along the way you will need to kill one crocodile claw.

Target. Listen to the holotape of Dr. McDermott.

After talking with Cyto, the task will be updated. Open your inventory, go to the "Miscellaneous" section. Find the item "Doctor McDermott's Diary, Entry 47B." Open it.

After listening, be sure to chat with Zito. Using a high level of charisma, you can ask the gorillas for help.

Target. Enter the large triangular house.

Go to the indicated place - the visitor reception center. The task will be updated.

Target. Examine the triangular building and find the entrance to the cloning department.

Go down, destroy the crocodile claw and find a locked door with a terminal around the bend.

Target. Examine the terminal by the door.

Explore the terminal, look through all the tabs. As it turns out, the code is now set to "Grizzly", which means the doors are completely locked. We need to unlock them!

Target. Find out if Cyto knows anything about the "Evil Anaconda".

Chat with Cyto.

Target. Get to the giant metal snake.

You've probably already noticed a house on a tall tree in the northern part of Safari. So to the left of it there is the House of Reptiles. When you get close to him, he will be marked on the map. That is, from the tree house, the Reptile House is located to the west, to the left. A stream flows next to it. Follow the creek north and you will see a huge roller coaster. This is the "Evil Anaconda".

Target. Look near the giant metal snake for Dr. Hein's password.

Move to the location, kill opponents, among whom there will even be a two-headed bull. You are interested in a small hut with a yellow horizontal stripe. You will need to crack a difficult level lock. Inside there will be a scientist's corpse and a wooden suitcase on the table. From there you need to get Hein's password.

The body of Dr. Hein, to the right is a table with a password.


Target. Get into the cloning department.

Follow the Safari marker and enter the park. You need to go forward to the visitor center where you inspected the terminal. Inspect the terminal again and select the item that opens the doors.

Target. Disable the faulty cloning machine.

Move along the corridor, kill the crocodile claw in the room and follow through the red door ahead. After the next corridor, go down below into the room with water. Kill a regular crocodile claw and an albino crocodile claw. Interact with the indicated red panel. Disable the current replication procedure.

Target. Kill the remaining crocodile claws in the Safari territory (15/21).

In your case the numbers may be different. Exit the niche with the terminal, two more crocodile claws will appear. After killing them, go to the place where they appeared. There is a pipe with a break here. If you go through it to the left, you will come across the front door. But it's locked. Go back and look at the outside of the pipe. There is a terminal here. Use it to open that very door. Go outside.

Walk across the bridge located between the tree house and the Reptile House. Behind the cages there will be a hatch to the basement called the "Bear's Den". Kill the bear and the crocodile claw, and then exit here through another passage.

You've probably noticed the sculpture of an angry bear. Go to her. To the north of it there is a lattice fence. There's a hole in it. Go through and find another crocodile claw in the pool.

After the murder, new markers will appear on the map. So, one by one, kill all the opponents. After this, return to the primate house and talk to Zito. You can use the average level of charisma to convince Cyto to live with his new friends - the raiders. You can just ask him to leave. Or you can attack completely - with or without dialogue. But then you will have to kill both Tsito and the gorillas.

Target. Assign a gang to be in charge of Safari.

You need to go up to the roof of the visitor center. If you look at the front door of this building, you should look for the stairs to the roof on the right side. Choose a gang to give this territory to. Mission "Grand Tour" completed!

STORY QUEST “HOME, SWEET HOME”

Target. Talk to Shank.

Go to Shank, who is located near the Yader Town market. Talk to him about everything and agree to establish yourself in the Commonwealth.

Target. Capture an outpost for the gang.

Decide what to do: try to ask the settlers to leave the outpost, or destroy them along with the raiders. The first option is selected.

ATTENTION! When Shank asks which gang you will give the territory to, remember who has how much at their disposal. In total, five different locations were captured. Two each went to two gangs, one to a third. Or did you give everything to one? Then a war will definitely break out! If you acted wisely, as described in the previous suggestions, then give the outpost to the gang that has one zone at its disposal.

Next, you will need to select an outpost located near the settlements. Shank recommends the following outposts: Sweatshop, Krup Mansion, Tuffington Boathouse, and Greentop Nursery. The solution is the Greentop greenhouse.

If the selected settlement belonged to you, then you will lose control over it, after which you will have to capture it again. This was the case in my case with the Greentop greenhouse.

Shank, the boss's advisor.

STORY QUEST “GRINTOP GREENHOUSE: CLEAR”

Target. Greentop Greenhouse: convince residents to leave the settlement.

Move to the settlement, talk to the main one, marked with a marker. Use Charisma multiple times if you don't want to waste caps. On the other hand, you can tell the residents to leave immediately, and then offer about 1000 caps.

Target. Build a signal flag for your gang in the workshop in the Greentop Greentop settlement (or the location you choose).

Use the workshop, go to the very last section (new) - “Raiders”. Select the first item - flags. Depending on which gang you are giving territory to, plant a signal flag.

Target. Meet with the squad.

Just chat with a marked member of the selected gang, who, in a group with his friends, will arrive at the newly captured settlement.

Target. Talk to Shank.

Chat about everything with Shank, who will tell you that now you need to provide the ranger outpost with supplies.

Target. Force settlements to supply your gang with supplies.

There are two ways - either resolve it peacefully, or get into a fight, like last time. The first option is selected. So, now all gangs have the same number of zones - some have two zones in Yader-Mir, while others have one zone in Yader-Mir and an outpost on the territory of the Commonwealth. Therefore, you can choose any gang that will look after the settlement that delivers supplies to the outpost captured minutes earlier. Make a choice (in our case – Adepts).

Select a settlement from the possible ones.

STORY QUEST “COUNTRY CROSSING: EXTORTION”

Purpose (optional). Turn on the radio transmitter in the Greentop settlement of Teplitsa.

First, return to the captured settlement, a raider outpost. Enter the workbench menu, go to the “Raider - Resources” section and select the Yader-Mir transmitter. Having created it, install it at any location. The task is completed even without connecting to power.

Target. Country Crossing: Convince the villagers to supply your gang with supplies.

Just chat with the settler and try to negotiate using caps or charisma.

PLOT QUEST “HOME, SWEET HOME” (CONTINUED)

Target. Talk to Shank.

Return to Yader Town again and talk to Shank. It turns out that enemy raiders are about to attack your outpost in the Commonwealth. It's up to you to decide whether to communicate with them or kill them. Since these are bad people, you can even go into battle without hesitation.

Target. Greentop Greenhouse (or an outpost you captured): Meet with a raiding party.

Return to the outpost you captured, where one of the three gangs is located. Talk to the gang members to update the objective.

Target. Greentop Greenhouse: protect the settlement.

You can use charisma to drive away the raiders, or silently attack them.

Target. Talk to Shank.

Report to Shank that you completed the task. Shank will complete the introduction and introduce you to the contents of the outpost.

Send Shank to an outpost, or offer to carry out additional operations (to capture other points).

Purpose (optional). Talk to Shank about new operations.

Target. Provide the outpost with everything necessary (N%).

If you have this task, then something is missing in the outpost. There should be no problems with food, so the marker will probably point to the workshop. Make sure you have enough energy, bed and protection. Be sure to add an amplifier to the transmitter that increases the signal from the Yader-Mir radio wave and, for example, a kiosk with medications. In general, something that improves the mood in the settlement. You need to achieve 100% results.

Target. Create raider outposts (1/3).

In total, you need three captured and well-functioning outposts. There is already one. Just communicate with Shank, choose operations, create an outpost. Click on the outpost you would like to capture. Shank will tell you whether it's possible or not. If not, then choose another place.

When you capture two outposts, and there are three in total (when capturing, you need to either convince the settlers to leave, or kill them, and then hang a flag through the workshop), then the task will be completed. But a new one will become available - “Demonstration of Force”.

NOTE. If you want to access the tribute chest, you will need to create five more, for a total of eight raider outposts.

STORY QUEST “DEMONSTRATION OF POWER”

Target. Talk to Shank.

This happens if one of the gangs does not like that the others have more territory. Return to the indicated Yader-Mir location and talk to the gang leaders who are waiting for you.

There are two options:

– Or look for a previous save and make one of the decisions in favor of the gang (give them territory).
– Either agree with these circumstances and go to destroy the gang and its leader.

In any case, one of the gangs will not like something after the previous task. You will have to destroy it! You can simply choose which gang you want to get rid of - give the last two outposts from the previous quest to the gangs you want to keep.

In our playthrough, a gang of Adepts was destroyed.

After talking with the leaders of the other two gangs, you will have no choice - you need to agree to severe punishment for the traitors.

Target. Find and kill Nisha (or the leader whose gang you are destroying).

Go up the mountain along the path, kill the gang members. Go inside the Yader-Mira power plant. You need to climb to the very top of the power plant, killing enemies along the way. Next, get out onto the roof and deal with the last enemies and the gang leader.

The Yader-Mira power plant, where an enemy gang has settled.


Target. Take the key to the control center.

Search the gang leader's body to collect the key to the control center.

Target. Get to the control center.

Enter the blue building on the roof using the same key.

Target. Activate the main switch.

Interact with the marked remote control with the button. This way you will return electricity to Yader-Mir.

Target. Talk to Gage.

After talking with Gage, you will complete the storyline of the post-apocalyptic RPG Fallout 4: Nula-World add-on to the website

FALLOUT 4: NUKA-WORLD ENDINGS

The game has several endings - one bad and three good.

First you must understand that you will not be able to keep all three gangs alive. The starting point for which ending you will earn starts with Yader-Mir. You yourself choose the gangs that will live in a particular territory.

First ending. Bad-good

SIDE QUEST “HUNTING SEASON”. GOOD ENDING?

At the beginning of Yader-Mir there is the Yader-Town market. Go through it, the door on the left. Here you can purchase useful items. One of the traders' names is Mackenzie. Talk to her and get an offer. She will offer you to kill all the gang leaders. What will come of this? Let's check!

Target. Find and kill Mason.

Target. Find and kill William Black.

Target. Find and kill Maggie Black.

Target. Find and kill Nisha.

In general, you will have to destroy the leaders of three (the Operators have two leaders), then return to the market, clear everything there and talk to Mackenzie. This way you will free all the slaves and save Yader-Mir. But all tasks related to the storyline and the capture of the park will be failed. It seems that the gangs have been destroyed, but you will not get satisfaction from this.

Second / third / fourth endings

You have already received one of them. To take others, you need to pay less attention to Operators or the Pack in order to destroy them.

ATTENTION! Depending on which gangs remain, you will receive unique perks - one per gang.

The Operator perk is called “Professional”. The level of stealth in the shadows and damage from silenced weapons increases.

The Pack perk is called "Pack Leader" (in the ability section look for "Pack Alpha Male"). Damage resistance is significantly increased, and the damage dealt in melee and melee weapons also increases.

The Adept perk is called "Adept". Killing enemies with melee weapons restores 25% of your Action Points.

SIDE QUEST “STRICT DISCIPLINE” (REPEATED)

The task is taken in the lair of the Adepts from their leader Nisha. Talk to her to learn about the goal.

Target. Rexford Hotel: Put a collar on the target (Scavenger).

Return to the Yader-Mir monorail and ride it to the Commonwealth. Move to a location not far from Good Neighborhood. Approach the indicated point and follow to Good Neighborhood.

Walk around the building to the left and enter the Rexford Hotel. Move towards the target, which is in the back room opposite the entrance. There are three options:

– Press the CTRL key to enter stealth mode, then approach the Scavenger and press R to put on the collar (the corresponding inscription will appear). In this case, if you succeed, no one will raise the alarm.

– You can approach the Scavenger and during the dialogue use charisma (light level) to offer to wear the necklace. But in this case, Markovski and his bandits will attack you, as the Scavenger will raise the alarm.

– The third option is to invite the Scavenger to come with you. Mid-level charisma required! If he agrees, go towards the exit and through the blue door on the right. Go downstairs. Here you can use the second option, asking the Scavenger to put on the necklace through the dialog box. He will scream, but no one will attack you.

Target. Return to Nisha.

Return on the Yader-Express to the Yader-Mir park, where you will report to Nisha about the completion of the task.

SIDE QUEST “GUARDING THE GOODS” (REPEATED)

Target. Meet with the squad.

This side quest is taken from the same Nisha, the head of the Adepts. A mandatory condition is to complete her previous task called “Strict Discipline”.

Move to the Commonwealth, select the closest control point to the marker - for example, “Atomic Cats Garage”.

If you take this route, you will meet several Minutemen along the way. The fact is that it is they who will attack the detachment of Adepts in the future. Don't touch them for now, go further to the indicated building. The task should be updated.

Target. Kill all opponents.

Kill all the Minutemen that attack you. Hide inside the building, behind the remains of a nearby car, to attack some of the enemies and hide from others.

SIDE QUEST “NEED TO THROW OUT THE GARBAGE”

Target. Kill the Scavenger in the Bench location.

The task is given by Nisha, the leader of the Adepts. A prerequisite is to successfully complete the previous mission “Guardian of the goods.”

Talk to Nisha and learn about the defector who went to the Operators. You need to eliminate the target. Follow to the Commonwealth, move to Diamond City. In the city, go down and to the right. Find the entrance to the Bench building. Inside, the Garbage Man will be sitting on the sofa. There are two options:

– Or you kill him in front of everyone and engage in battle with the rest of the characters, among whom there is an important NPC for the original Fallout 4.

– Or you invite the Scavenger to go with you (if you used this option in one of the previous quests, then charisma is not required). Take the Scavenger to the far room and shoot him with a precise shot to the head.

Target. Return to Nisha.

Return to the quest giver in the Adept camp and complete the task.

SIDE QUEST “THE THING WAS SECRET WILL BE REVEALED

Target. Meet with the squad.

The task is taken from Nisha, the head of the Adepts, after completing the quest “We need to throw out the trash” (required!). Talk to the woman in the Adept camp, on the top floor.

Move to Commonwealth, to Andrew Station. Move north, where a squad is waiting for you.

Target. Kill the guards near the cache.

Enemies will be everywhere - outside and on the territory of the place where the cache is located. One enemy will probably be at the top. When you kill everyone, return to Yader-Mir and report the work done to Nisha.

ATTENTION! After this task, Nisha will continue to give out new ones, but similar to those that already existed - attach a collar to another Scavenger, eliminate him, etc.

SIDE QUEST “ONCE AND FOR ALL”

This is the first task that can be taken from the leader of the Operators - Maggie Black. Just talk to her in the Salon.

Target. Kill the Super Mutant Leader in the Long John's Landfill location.

Go to the indicated location in the Commonwealth. There will be a huge number of super mutants here, but your goal is marked with a red marker. It is enough to destroy this enemy and hide from the rest. You can use a rocket launcher to finish off the enemy faster. Return to Maggie and turn in the quest to her.

SIDE QUEST “IMORAL BATTLE”

When you complete the storyline, leave the Commonwealth and return to it again, you will hear a message from a passerby: someone has come for a test.

Target. Talk to Fritsch.

Go inside the indicated Yader-Arcade building and talk to its owner, a raider named Fritsch. There are three options for the development of events (a person appeared who went the same way as you):

1. You are fighting a poor fellow from the Wasteland.

2. You state that you will not fight. In this case, he will be buried in the labyrinth.

3. You order Fritsch to release the man. The task will fail.

Target. Enter the Yader-Mobilchikov arena.

If you agree to fight, this task will appear. Prepare for battle. The match will take place in a 1 vs 1 format.

SIDE QUEST “THE LID IN THE HAYSTACK”

To get the task, you must chat with a blonde girl with glasses named Sierra Petrovita. You can meet her when you first visit Yader-Mir, when you head towards Mount Fizztop. One way or another, look for her on the territory of Yader Town. After communication, agree to help.

Target. Put on Mr. Caps glasses.

Sierra will give you points. Look for them in your inventory in the “Clothing” section. Put on your glasses. Only in them you will be able to see hidden drawings. In total you need to find 10 drawings. These are clues to the whereabouts of Bradberton, the creator of Yader-Cola.

Let's make it clear right away - you will find images of Mr. Cap with one of the Latin letters. You will need to make a word out of them.

Target. Find hidden images of Mr. Cap in Yader Town.

Put on your glasses! It is necessary! Go to the Fizztop Grill where your lair is located. From the bar, if you are facing the entrance, move left, west. You will see a Nuka-Cherry sign. Found it? Then go left from the sign, along the buildings. On the right there will be a porch with an entrance to two restrooms. You should go past this porch and turn right. There will be a first one on the wall behind the bushes hint (drawing) of Mr. Cap (1/10). This is the letter G.

ATTENTION! You must go to the hint image and interact with it. This is the only way this point will be counted. By the way, in Yader Town there is only one hint, so you will see how the achieved goal is crossed out.

Target. Find hidden images of Mr. Cap in Dry Gulch.

Move to the Dry Gulch Theater at the beginning of this area. On the right there should be an opening with an orange fabric canopy and a THEATER sign. But you must turn away from him to the left and go forward along the fallen pillar on the left hand. After the pillar, turn left. There is a stroller diagonally on the right (for reference). But you go forward, leaving her on your right hand. There will be a small fence ahead, and next to it there will be a haystack (to the left). Behind this fence there is a small cemetery with tombstones. On the tallest gravestone on the left, near the brickwork, find hint (drawing) of Mr. Cap (2/10). This is the letter E.

Move in the same location to the point called "Mad Mulligan's Trolleys". Inside this building you were still looking for the queen of worms. Enter through the red door, go into the passage on the right, to which 3-4 steps lead. After the long mine tunnel, you will see a ladder. But before it, on the left side there is another descent down, with a yellow fence. Below there is a metal building, on the wall of which, to the right of the entrance, there will be hint (drawing) of Mr. Cap (3/10). This time with the letter H.

Target. Find hidden images of Mr. Cap in "Galaxy".

Use fast travel to find yourself in Yader-Cosmoport. Stand facing the entrance, there are stairs to the left and right. Go to the right of the stairs on the left side! Walk along the Yader-Cosmoport building and in the place where there will be a narrow passage, on the wall of a high flower bed on the left, find hint (drawing) of Mr. Cap (4/10). Remember the letter S.

Approach the entrance to the Yader-Cosmoport building again, but this time stand with your back to it and walk away, towards the exit from the Galaxy zone. In the center of the location there is some kind of structure with a planet. Before reaching it, turn left. There are steps here. Climb them, go right. There will be a sign behind the next span. Look at the passage to the broken escalator stairs, but go past it to the left. Look for a passage behind the bridge with a sign on top of SPACEWALK. Approach the passage, but do not go forward, but turn left. Find it on the wall hint (drawing) of Mr. Cap (5/10). The letter R will be here.

Target. Find hidden pictures of Mr. Cap in the Children's Kingdom.

Move to this area and enter the "Pavilion of Laughter". Inside the building, go through the door on the left, on which the chain originally hung (before completing the story). Continue to the left into the corridor and open the red door. You will find yourself in a room with a rotating floor. Remember this? The floor here no longer rotates. Unless, of course, you turned it off. Once inside, open the second door if you go to the right (it will be red, just like this one).

Behind the door there will be a small room with hint (drawing) from Mr. Cap (6/10). This is the letter F.

Stay in this area. Move to the castle of the Yader-King. Do not go inside the theater where you fought Oswald. Go back, cross the bridge. Stand facing the bridge through which you just returned here. But don't go there, look to the left. There is a tower with a destroyed roof, to which steps lead. Climb them, go inside the building and follow the stairs to the fourth floor. Just after the last step, look at the wall on the left where there will be hint (drawing) of Mr. Cap (7/10). This is the letter I.

Target. Find hidden images of Mr. Cap in Safari.

Move to the “House of Primates”, go inside it. Approach the entrance inside, but on the right side, find a path among the trees. Get closer to the wall and look even further to the right. That is, now you will stand with your back to the “House of Primates”. On the brick wall ahead you will see hint (drawing) of Mr. Cap (8/10). The letter N is shown here.

Follow the path to Mr. Cap's rooftop house. Go through the passage with the sign, take turns after the first fork: right, right, left, right. To the right of the tree, if you face it in the direction of the roller coaster, there will be a brick wall with the desired hint (drawing) from Mr. Cap (9/10). This is the second letter E.

Target. Find hidden images of Mr. Cap at the Yader-Cola bottling plant.

Follow the World of Freshness marker. Go inside through a tunnel with water, where there is an inscription in black and blue: “ENTER”. Go forward along the tunnel with water, into the corridor with the sign above WORLD OF REFRESHMENT. Run all the way forward, turn under the arch on the right (you will walk past the model of small multi-story buildings). Next will be a Wild West style layout, with cacti and old saloons. You need the third or fourth saloon house on the left side. If you look at this house, you should go around it on the right side and find on the outer wall hint (drawing) Mr. Caps (10/10). This is another R.

Target. Return to Sierra Petrovita.

Return back to Yader Town and chat with the girl. She will make up a password from letters - REFRESHING.

Target. Use the digital keypad.

Sierra will stand near the door you need. There is a panel on the right - enter the received code.

Target. Search the office.

Once the password is confirmed, go inside Bradburton's office. The quest has several endings at once.

Explore the office, but know that you need to go up to the second tier. Use the terminal and read useful information. You can either hack Bradburton's safe or open it later when you have the key. There is actually nothing related to the quest inside the safe.

Go to the Yader-Cola machine in the corner, click on the hidden button located on the right outer wall. After opening the secret passage, call the elevator and go down on it. You will find yourself in Mr. Bradberton's lair and even get to know him. His life has been supported by a special machine for more than one century.

You will have it right away three options for completing this quest:

“Either you act like a human being and kill Bradberton, who is tired of such an existence.” As a reward, you will get access to his secret vault with powerful weapons. Also in the safe you will find the Yader-Cola formula, which you can give to Sierra Petrovita.

– Either you don’t touch Bradberton at the request of Sierra Petrovita, for which you receive a unique “Yader-Mira” jumpsuit from the girl.

“Either you agree not to kill Bradburton, get the jumpsuit from Sierra Petrovita, and then still deal with the desperate man.” In this case, you will get both rewards, but the angry Sierra will have to be shot.

All that remains of John-Caleb Bradburton, the creator of Yader-Cola.

SIDE QUEST “PRECIOUS MEDALLIONS”

A robot in the shape of a bottle (red) from the floor of Yader-Cola walks around the territory of Yader Town. Find him and talk about everything. You will receive another side quest related to the search for collectibles. In total, you will need to find seven medallions. You may have already found some of them before.

Target. Get the Ferris Wheel medallion.

Move to the “Children's Kingdom”, to the Ferris wheel (in the lower left corner of the park on the map). There is a medallion machine on the side of the Ferris wheel. Interact with him to get Ferris Wheel medallion (1/7).

Target. Receive the Mad Mulligan's Mine medallion.

In the "Dry Gulch" location, move to the "Mad Mulligan's Trolley" point. Go inside the building, Mulligan's Mine. Go through the passage on the right, go past the descent down, where there is a metal building with a drawing of Mr. Cap (read the quest above). Move along the wall and note that to the left you can jump off the bridge. There will be steps up. Go up and find a machine gun in the room ahead, from where you can get medallion "Mad Mulligan's Mine" (2/7). Or, upon entering, go into the room on the left and find a machine gun, which is probably even easier.

Target. Get the Treehouse medallion.

Stand at the entrance to the tree house in the Safari location. Go through the passage with the sign, turn right at the fork. Next, go left, right and the next left, in front of a metal arch that looks like the entrance passage to the house. Turn left, left again and through the metal arch. Continue on, taking turns to the right. There will be two more such arches, and then an elevator leading to the tree. Climb up the tree house and find a machine with medallions inside. Take it away medallion “Treehouse” (3/7) on the first floor.

Target. Receive the Vault-Tec: Among the Stars medallion.

To find this medallion, move to the “Galaxy” zone, to the “Vault-Tec: Among the Stars” point. Find not the main entrance, but the back one, with a regular red door and a red EXIT sign above it. To do this, after moving to the point, jump down to the left (if you have power armor). Go through the passage of this building and you will see a door on the left. Go inside, just around the bend on the right there will be a machine with medallions. Take it away Medallion "Vault-Tec: Among the Stars" (4/7).

Target. Receive the World of Freshness medallion.

Open the map and navigate along the “World of Freshness” marker. The medallion machine is located outside, opposite the Yader-Cola bottling plant. Take it away medallion “World of Freshness” (5/7).

Target. Receive the Yader-Racers medallion.

Move to the pavilion of laughter. From here, find the same rails along which you walked through the tunnel when you overheard the conversation between Oswald and some wild ghoul. But you don't have to go into the tunnel. When you again find the rails with moving cars, then find a machine gun right next to the fence next to them. Take it away medallion "Yader-Racers" (6/7).

Target. Receive the Yader-Galaktika medallion.

Select the Yader-Galaktika control point in the “Galaxy” zone. Go up and enter through the front door. Continue along the corridor until you enter a room with rocket rails. Follow the rails to the hall with Yader-Girl. Go up the steps from her statue and you will find a machine with medallions. Get it out of there Yader-Galaktiki medallion (7/7).

Target. Receive a reward from Leah.

As soon as you have all 7 medallions (they are in the inventory in the “Miscellaneous” section), then return back to Yader Town and talk to Leah. As a reward you will receive "Dark Nuka-Cola", "Nuclear Grapes" and "Quantum Nuka-Cola".

THE HISTORY OF THE MYSTERIOUS GRANDCHESTER MANSION

This is, rather, not a quest, but a plot narrative. You can learn about the terrible events that happened at Grandchester Manor. The main culprit is Lucy. To get to the mansion, you need to go west from the Yader Express station, beyond the hobologist camp. The mansion is visible from afar.

During the period of prosperity of the Yader-Mira park, the Grandchester Mysterious Mansion attraction was very popular among visitors. By visiting it, you could learn about the terrible history of the Grandchester family. A daughter named Lucy was possessed by the devil and did terrible things. Her parents tried to exorcise the demons until Lucy eventually killed them and then committed suicide.

Someone unknown has turned this mansion, a former attraction, into a huge death trap. Surely there is a sinister presence hiding behind these traps...

The mansion consists of linear corridors - you will not be allowed into that part of the building that is too early to enter. Be careful - neutralize the traps you encounter along the way.

Enter the room on the left through the red door. Disarm the trap at the entrance - there will be scales under your feet, and a trap on the wall above them. The door will open further. Go there (if the door does not open, then explore the mansion hall again).

In the corridor with flamethrowers, destroy the robot shooter. Look at the wall on the right and you will see a box. There is a switch inside - switch it to disarm the trap.

By the way, some doors in the rooms open only after the speaker’s speech ends. When the announcer finishes, the door will open through which you can leave the inverted room.

In the kitchen, kill the two robots and go up the steps to the next door. Will open after the announcer's speech ends.

After destroying the turret, go to the balcony of the hall, where you may have already been. Go further, when you are in the children's room, leave it immediately, as grenades fall from the ropes. In the next room you will meet Zacharias. After killing him, take the key to the Grandchester mansion. This is where the recipe for “Yader-Udar” is located. Read below.

SIDE QUEST “JOURNEY TO THE STARS”

You can receive the quest from Dara Hubbell, who lives in the Hobologists Camp location, which is west of Yader Town. But first, it seems, you definitely need to find the Purified One. If you come to the camp without talking to the man, then most likely the hobologists and Dara will attack you. Briefly: you must find 5 spacesuits at the “Vault-Tec: Among the Stars” location in the “Galaxy” zone and bring them to Dara.

For spacesuits you will receive 200 caps, but if you use charisma and complete three stages, you will raise the reward to 350 caps.

The spacesuits need to be removed from the animatrons (alien mannequins).

Take the hobologists to the landfill. Or tell them that it has been cleared (if you were there earlier). Once in place, pick up the power distributor and cores. Approach the alien ship. Install three fused cores as Dara asks to see the good ending.

If you install four fused cores and ignore Dara, then all the hobologists will die and you will see a bad ending. If you don't kill them (install three cores), you will receive 100 ammo for the alien cannon from Dara, and all the hobologists will disappear after that.

MISCELLANEOUS

After completing the storyline, several tasks will appear in the “Miscellaneous” quest. Select it and click on the tasks you want to track.

Target. Talk to Lizzie Wyeth.

Chat with the girl who is in the “Salon” of Operators. You will receive a Persuasion grenade from her. By throwing such a projectile at the feet of your opponents, you can convince them of something.

Target. Talk to Harvey.

Do you still remember that guy who tried to lure you to Yader-Mir? So you can find it near the Yader Town market. Just chat and decide what to do with him - kill or spare.

Target. Collect the first tribute collected in the Commonwealth.

Return to Mount Fizztop, where the boss's lair is located. On the upper balcony there is a red chest, inside of which you will find the first caps from the Commonwealth, looted by the raiders.

WHERE TO LOOK FOR ALL “CORE” RECIPES?

In total, the game has 15 books with recipes for “Nuclear-something-there”.

1. In Yader Town, stand near the doors to the Salon, where the Operators are located. Walk diagonally from the mountain and you will find Mr. Cap's Cafe here. Inside the cafe, go to the room in front and on the counter on the right you will find Yader-Cide recipe (1/15).

2. If you go south from Yader-Express, down the map, you will find Evan’s house. Chat with the owner of the house to receive recipe for “Yader-Love” (2/15).

3. If you go from the Yader Express station to the west, to the left on the map, you will find a hobologist camp. Yader-Frutti recipe (3/15) located on one of the tables inside the diner.

4. Move from the hobologists camp to the west and a little down the map. Here you should discover the mysterious Grandchester mansion. Inside the room with the portrait, on a wooden stand lies recipe for “Yader-Udar” (4/15). Where exactly this room is located and how to explore the mansion, read the description above.

Note. To get inside the mansion, you need to talk to the robot ticket taker to the left of the entrance. Either you buy a ticket or use charisma to convince them that you should be given free admission. Moreover, you can buy a ticket not with caps, but with pre-war dollars. In total you need 65 pieces!

5. Move to the “Galaxy” zone and stand facing the “Yader-Cosmoport”. Go left through the passage marked STAR MARKET. At one of the stands in the nook on the left there will be Yader-Brizer recipe (5/15).

6. Go inside the Starlight Cinema. There is a small building in the main hall. Under the roof on the stand lies another “Yader” recipe (6/15).

7. Go inside the RobCo Arena, go down, then turn around and go into the room under the steps. Again, find stands with books where it will be “Yader” recipe (7/15).

8. The next place is the Yader Town power plant. Inside you need to find a small office with a table on which a fan, a terminal and documents are located. There is also a Yader-Sila recipe (8/15).

Read more about this. So, having moved to the location, go inside the building. Go down and then go up. There will be two more paths in the office - either up or down again. Take the path leading down. From the room with the red remote controls, go down to the left. Find the stone steps on the right and go up. Eventually, you must climb up a long flight of stairs. On the right there will be a room with the corpse of a burnt ghoul (possibly), and on the left there will be a descent to the office you need.

9. Move to the Dry Gorge Theater and enter its territory with stands. Look at the stands and to the left of them find a storage room (warehouse), where there is a large mannequin of a Yader-Cola bottle and take it from the table Yader-Dawn recipe (9/15).

10. Follow the "Dry Gulch" and climb the building where the flagpole for the gang flag is located. That is, along the same stands of the theater that were written about in the ninth paragraph. There will be a table on which lies Yader-Extreme recipe (10/15).

11. In a dry gorge, find an alley with a shooting range - a shop signed with two words: “BANDIT ROUNDUP”. The tent is located to the right of the tower, on the side of which you could find the robotic pony Buttercup. To the right of it, if you look towards the bench, there will be a table with recipe for “Yader-Bombs” (11/15).

12. Proceed to the Safari area and enter the visitor center building. On one of the administrator desks, which are located below (forming an open circle), find Yader-Onslaught recipe (12/15).

13. In the Safari area, go to the Reptile House, located diagonally from the tree house. You had to pass by it (on the bridge) as you moved towards the giant kite (roller coaster). Stand with your back to the bridge and walk down the steps. Turn right. On the left side ahead you will see a stage. Behind the stage there is a hut, inside of which there is recipe for “Yader-Sportsman” (13/15).

14. Move inside the “Pavilion of Laughter” and go to the control room, which became accessible after passing all the obstacles. That is, after entering, go into the passage on the left and immediately turn into the corridor on the right. On one of the control panels, standing close to each other, lies Yader-Lixir recipe (14/15).

15. Go inside the Yader-King castle, or rather, inside the theater on the castle grounds. Where you fought Oswald. On the ground floor, find the utility room (go through the spectator hall) and look for a room with a cabinet on the right. Take it from the table Yader-Yagoda recipe (15/15).

WHERE TO FIND ALL ISSUES OF THE MAGAZINE “GASTER MAN!”?

There are five magazines in total in the add-on. You will learn more about where to look for them in this chapter.

1. Move to Yader-Cosmoport and go around it on the left side. Behind the gate in the form of a lattice, find the frame from the minibus. Near him, on the box lies the first issue of the magazine “Garbage Man!” (1/5).

Impact: Increases the likelihood of passing a persuasiveness test.

2. For the next issue, go look for the landfill to the left of Yader Town. Go into the barn on the right (with the broken gate), go into the room on the left side and go up the red metal stairs. Go to the very end at the top, where there is an animatron - a turret disguised as an alien. Perhaps, when you came here for the star core, you had already destroyed the enemy. The second issue of the magazine “Garbage Man!” (2/5) lies on the table next to the safe and the animatron.

Impact: +25% damage from combat knife and switchblade.

3. Move to the Children's Kingdom area and enter the Pavilion of Laughter. Through the mirror labyrinth, along platforms rotating in a circle in the water, get to a room with hypnotizing tunnels (hypnotic hall). Take the first turn on the right. Look to your left. Move forward all the way (through the tunnel). Lying on the ground to the right third issue of the magazine “Garbage Man!” (3/5).

Impact: +10% damage in melee combat.

4. Travel to the mysterious Grandchester mansion and go inside. If you haven't been here, read our walkthrough above (The Grandchester Mansion Story) to find out how to get into the room with Zachariah (he has the key to the Grandchester Mansion). In this room you could find one and “Nuclei” recipes. There is also a red door here, to the left of the bed. Hack it, move through the corridor and open the broken door of the same color. Go to the back room filled with all sorts of rubbish. Immediately after entering, pay attention to the wooden box on the right, on which lies fourth issue of the magazine “Garbage Man!” (4/5).

Impact: +5% damage from explosions.

5. Move to the Dry Gulch Theater. Move forward and stick to the right to head towards the other exit, where the robot sheriff is standing. Before reaching it, there will be a red rocket on the right at an angle. Climb up along it, jump along the rocks so as to climb onto the ledge on the left. There will be other ledges to the left. Use them to climb onto the stone fence of the “Dry Gorge” zone. Turn around and look towards the flagpole. He is on the right, but on the left side, it turns out, there is another territory. Jump down there.

Discovered: “Area for Dry Gorge employees.”

Kill the ghouls. You need to go to the roof of the building in the center of the territory. To do this, on the right, find wooden planks along which you can climb to the roof of another building, and from there, along other wooden planks to the roof of the desired one. Here is a hundred fifth issue of the magazine “Garbage Man!” (5/5).

Here it is, a hidden area for Dry Gulch employees.


This magazine has three different impacts, depending on how many caps are in your backpack. More about this:

– If you have more than 10,000 caps in your backpack, then you get + 1 point to strength and + 1 point to endurance.
– If you have more than 1000 caps in your backpack (but less than 10,000), then you get + 2 points to strength and + 2 points to endurance.
– If you have more than 100 caps in your backpack (but less than 1000), then you get + 3 points to strength and + 3 points to endurance.

HOW TO EARN (WIN) ARCADE TICKETS QUICKLY?

This question will be asked by those gamers who strive to earn all kinds of achievements in the game, including the Nuka-World add-on. To get one of the achievements, you must spend 100,000 arcade tickets in the Yader-Arcade building. All these tickets can be found on the territory of Yader-Mir. But they come across a few hundred at most.

You spend them in this building to obtain unique weapons or armor. You won’t get most of the new weapons and armor (unique ones) without such tickets! Here are some basics:

1. Tickets are earned during mini-games in the Yader-Arcade building.

2. To play these mini-games, you must spend Arcade Tokens, which can be found anywhere. You will receive the first of them from Fritsch, who owns the establishment.

3. All earned or found arcade tickets can be spent in the Yader-Arcade terminal. Interact with the terminal and select “Spend” (Spend), then insert the arcade tickets. You can use them to buy prizes!

Where to find arcade tokens:

1. Arcade tokens can be found in trash cans on the territory of Yader-Mir, or they can be obtained for pre-war money.

2. For one pre-war dollar (we will call this money that) you get 3 arcade tokens. To exchange, use the token machine located inside the building, in the main hall to the left of Fritsch.

3. To start the mini-game, you must interact with the coin slot on the corresponding slot machine. This will cost you one Arcade Token. You will have a limited time to complete the mini-game and earn arcade tickets. Each game (slot machine) is different from the other.

And here are some ways to quickly get a huge number of arcade tickets:

THE BEST WAY TO GET ARCADE TOKENS.

Go to the shooting range on the left side. There is a BANDIT ROUNDUP sign at the top. The token hole is located at the bottom of the stand. Bring a weapon with the maximum clip capacity!

The best weapon you could use is the unique "Spray n" Pray submachine gun. Choose exclusively automatic weapons that fire in bursts.

The task is also greatly simplified if you use weapons with an explosive effect. You won't even need to aim. Simply shoot the top left and bottom right corners to destroy each of the targets.

How many arcade tickets can you earn at the shooting gallery? The shooting gallery will allow you to earn about 600 tickets at a time if you use automatic weapons. When using an explosive one, you can get about 1000 arcade tickets at a time.

ATTENTION! If you use the legendary explosive automatic weapon, you can earn about 4,000 arcade tickets in one game.

Where can I find the “Press and Pray” submachine gun? This legendary weapon can be purchased from a merchant named Cricket. Look for these merchants outside Diamond City, in Vault 81 or Bunker Hill.

How to complete the quest “Revelation”: the first clues in the search for his son, obtaining the key and searching Kellogg’s home.

When you want to start the Revelation quest, open the map in your Pip-Boy and travel to the market in Diamond City. First of all, you need to meet with, whom we rescued from Vault 114, and find out from him something about his missing son. When you arrive at the market, head to the agency. To avoid getting lost, follow the marker.

When Nick is reunited with his secretary Ellie, tell her you were glad to help. For rescuing the detective, you will receive a small reward (including a tattered hat and a fancy raincoat).

Now sit in the chair opposite Nick and tell him everything about the kidnapping of your son.

During the dialogue, describe Vault 111, talk about the murder, the kidnappers and Sean. When Nick starts going through the list of possible criminals, learn more about the mysterious "Institute", and then turn the conversation back to Sean.

Next, describe the kidnappers in detail - choose each option in the dialogue in turn. When Valentine asks about Kellogg, repeat that name. Ellie will notice that your description fits this mercenary perfectly. Moreover, it turns out that Kellogg was recently in the city with an unknown boy. Suggest that the child could be another victim of the kidnapper. After this, the detective will call you to join him and search Kellogg's house.

Follow Valentine

Get up from your chair and leave the agency, the detective will be waiting outside. Follow him through the streets, up the stairs around the corner, and you'll reach Kellogg's Shack. Valentine will check the lock and try to open it. But this requires the skill of picking very complex locks. If you do not know how to pick such locks, you will need a key.

Get the key to Kellogg's house

The detective will tell you that you can visit the mayor of Diamond City and ask for help. Go down to the bottom of the stairs and turn south. Follow this direction until you reach the stairs leading out of the city. On the left side of it you will see a sign that indicates the mayor's residence.

Take the left stairs to the lifting platform. Stand on it and press the button.

When the platform stops, go into the mayor's office and, who is arguing with the secretary. If you have pumped up charisma, then use the yellow line in the dialogue. After that, go to the secretary, her name is Geneva. Tell her you want to see the mayor. It turns out that you can freely reach the mayor through the doorway behind Geneva. You can bribe Geneva or convince her to give you the key to Kellogg's house just like that.

If it doesn’t work out, go straight and see the mayor peering out the window. Start a dialogue with him. Explain to him that Valentine sent you and you want to get the key to Kellogg's house. At first the mayor will refuse to help you, but there are several options to change his mind. For example, you could bribe him for 250 caps. But it is best to use persuasion options in dialogue, although this again requires charisma. When the mayor gives you the key, return the same way to Kellogg's house.

Search of Kellogg's house

Now use the key and go into the abductor's home. At first you won't see anything unusual. Therefore, go to the table on the first floor and look under it.

Under the table you will see a red button that opens a secret panel in the nearby wall. Press the button and go to the secret hideout. Collect nuclear batteries from the ammo box on the chair. Then take the items from the shelves: there is food, drinks, weapons and ammo. Several more stimulants lie on the table opposite the wall. Now take the cigar from the table next to the chair.

Traveling around the world of the Commonwealth, you will find a lot of interesting places, many of them will be interesting, and many will be terribly dangerous, for example, the Corvega plant, which needs cleaning.

Fallout 4: Corvega quest, walkthrough

Wandering around the world of Fallout 4, you can find a lot of places. Most of them will be interesting, and you will be able to collect not only equipment there, but also meet various personalities. And sometimes you will stumble upon quite dangerous places, for example, the Corvega plant, famous in the world of Fallout 4. What makes this place unique? In Fallout 4, the Corvega vehicle assembly shop is a place where all vehicles for people are actively assembled. But this was before the nuclear war, now all transport is scattered throughout the community and at the slightest damage it explodes like a nuclear mini-warhead. Now you have the opportunity and reason to visit such an interesting place, which is called Corvega in Fallout 4.

What adventure awaits us there?

Walking through the Corvega car assembly shop in Fallout 4 will be interesting and exciting. Primarily due to the fact that Corveg’s workshop in Fallout 4 is captured not only by looters, but also by huge mutant ants. Therefore, you will have to fight often and persistently. But we forgot to note where Corvega’s warehouse is located in Fallout 4, which actually hasn’t gone far and is located next to the factory. Therefore, you definitely won’t have any problems finding it. The structure itself is located in the south of the city of Lexington, you will not miss this structure, as it is huge. In addition, as soon as you arrive in this city, local residents will immediately ask you to clear this building of looters. It’s worth agreeing, because in addition to the reward itself, you can also find the gang leader’s badge. We’ll talk further about where exactly Corvega’s safe is located in Fallout 4.

Some information about this place

Where is Corvega's safe in Fallout 4? Before looking for it, you need to clear the area from marauders and kill their leader in order to take the key from him. Then, to answer your question: where is Corvega's safe in Fallout 4, our answer is simple - just be careful. In fact, he is in the room where you kill the leader. It is enough to find a board on the floor that will have a characteristic inscription. By moving it aside, you can find the safe and open it with the key.

Next, if you follow to the warehouse, you will have to fight the mutant ants that have settled there. There will not be many of them, the only problem will be their uterus, which is not so easy to deal with. Although, if you lure her into an area where cars are parked and are able to blow up the vehicle before escaping from the area, the explosion will cause a chain reaction and the queen will die from a powerful explosion. What other secrets are there of the Corvega plant in Fallout 4? In fact, there are a lot of secrets there, but they are all visible to the naked eye, so you can easily find them all when you carefully explore the environment.

After completing the quest "Data recovery" in Acadia, a synth named Cog will approach us.

Kog asked us to talk to a synth named Jul. The girl is not at all in the mood to talk and is in an irritated state. Making sarcastic jokes, she offers to give us an unsuccessful memory erase =)) Seeing that the Survivor is not very bothered by this, she decides to make contact. The girl says that she constantly sees the same dream - a burning ship and cries for help... as if they were her screams... At first, Jewel thought it was some kind of mistake after memory erasing. Although this seems like nonsense, “in a dream” she found a key, which she decides to give to us. Cog believes that the ship that Faraday ordered us to find is somehow connected with this key and Jul’s dreams. And he asks us to take up this matter. He cares about Jewel, he worries about her psyche and thinks that the problem is connected with the ship that Faraday once sent the Survivor to.

We return to the wrecked ship, which is located near the Southwestern Harbor location. We open the desired chest using the key and find a note from a certain Victoria. It mentions Faraday's laboratory.

We head back to Acadia. From the terminal located in Faraday's laboratory, we learned that Jewel used to be a synth named Victoria. After some event, her memory was erased without her knowledge. We need to decide what to do with this information.

The quest presents two options for events:

1.) Tell Jewel about her past.

We tell Jewel the truth that she used to be Victoria, but she had an accident and Faraday had to operate on her. The girl is indignant at what she hears. In her opinion, no one has the right to decide for her, and she perceives this circumstance as a stab in the back. All her friends turned out to be liars, and now she doesn't want to stay in Acadia for a minute. She gives us the key to her box with things that she now doesn’t give up on, and all attempts to stop her will not bring success. Jul's Crate is located on the lowest floor of the building, containing the "Resilient Synth Torso Armor".

2.) Tell Kog about Jul's past.

We tell Koga about what we managed to find out - about the accident and the failed memory erasure. After listening, Cog decides to keep the past secret from Jewel and asks us to do the same. All of this is, of course, disgusting, but if Jewel finds out the truth... It won't end well. We agree with the synth and give him the note. For silence, Cog will thank the Survivor with the Crippling Hammer weapon.

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