Download World of Tanks general update test. Wot encore rt, demo of the new version of the world of tanks graphics engine. Personal combat missions

When it is time to run a public test, an appropriate announcement will be published on the World of Tanks website. Shortly after, the developers will release a test version of the client. This can be downloaded by following. Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.

Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and the research that you have completed will be the same. However, please note:

  • The test account is completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your play account.
  • Financial transactions are not possible on the test server and payments will not be accepted.
  • Depending on the needs of the test, your test account may be credited with gold, credits and/or experience.

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice or you will face the usual consequences in the same way as you would on the official game server.

All test accounts will receive a one-time credit of:

  • 100,000,000
  • 100,000,000
  • 20,000

The rate at which you gain credits and experience will not be increased for the test unless stated otherwise in the appropriate announcement.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out all the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. These threads are divided into two categories: bug reports and general feedback about the test version . The appropriate links will be provided in the respective announcement. The community managers will collect up all your responses on the thread and send them to the developers.

The sort of feedback we are particularly interested in includes:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn’t function well, then please tell us.
  • Anything you particularly like? Do you love the new stats for a previously underpowered vehicle? Confirm to the developers that the community is now satisfied with that feature, letting them focus on other new improvements.

How to Join the Public Test

In order to join a test, please follow these instructions:

  1. Download the test client installer (the link will be provided in the announcement)
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer.
  3. Run the new copy of the game. The launcher will download all the additional data (the amount of data may vary).
  4. Log in and start playing. Remember to post your feedback in the appropriate forum threads.

Please be aware of the following:

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you’ll be placed into a queue.

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: every EVEN day of the month. Average duration will be around 25 minutes.
  • Second Periphery: every ODD day of the month. Average duration will be around 25 minutes.
  • Central Database: every day. Average duration will be around 2 or 3 minutes.

The test server may be subject to unscheduled restarts and maintenance.

IMPORTANT: Please remember that it is a test server. This means that you may encounter bugs and temporary features. Everything in the test version could change before the final release.

We present the first general test of update 1.1 with the campaign of personal combat missions “Second Front”, a branch of Polish tanks, new and updated maps and something else.

Personal combat missions: “Second Front”

The long-awaited new campaign of personal combat missions “Second Front” is already here. Three combat operations with different mission conditions and three new tanks as the main reward. This campaign will be a great challenge, and completing the tasks will be generously rewarded.

“Second Front” will be available to all players. If you haven't completed the first campaign, you can complete both sets of objectives simultaneously. After the release of update 1.1, we plan to gradually open operations: the first will be available immediately, then the second will appear for those who completed it, and some time after the release, the third.

Second Front is a new challenge for your gaming skills. In the three operations of this campaign, personal combat missions will have a different set of conditions:

  • First operation: you need to fulfill a certain condition for an unlimited number of battles (for example, inflict 10,000 units of damage for any number of battles). The tasks are cumulative and will require diligence.
  • Second operation: it is necessary to fulfill a certain condition in one battle. Very similar to the tasks from the first campaign: you will have to show how tough you can be in one battle.
  • Third operation: stability is a sign of mastery. You will have to show consistent results in a series of battles (for example, maintain a certain average damage in ten battles in a row).

In the new campaign of personal combat missions there are no strict restrictions on vehicle classes. Instead, national associations will appear, on whose equipment it is necessary to perform tasks - one chain (15 tasks) in an operation for each of them. There are four in total:

  • Union: USSR and China.
  • Block: Germany and Japan.
  • Alliance: USA, UK and Poland.
  • Coalition: France, Sweden, Czechoslovakia and Italy.

The reward within the “Second Front” will be three completely new vehicles with unique features. Here they are:

British Tier VI tank destroyer Excalibur

A car created as part of a British project known collectively as “Beetles” due to its unusual body shape.

You will receive not only these cars, but also other in-game equipment, as well as a female crew.

You can track the completion of tasks directly in battle using the key Tab or N. This feature will only be available for new missions within the Second Front, but we plan to add this feature for the first campaign as well.


We will tell you more about the “Second Front” in a separate article.

New cards

Minsk

The map is at the stage of final optimization and improvements. There may be performance issues with this card.

As you know, Minsk is a special city for Wargaming, because the company was founded here. On the map, we recreated the city center of the early 1970s, changing some things to make the gameplay easier. If you have visited Minsk, you will recognize many places immediately. If not, just admire the cityscape and immerse yourself in the city's past!

Studzianki

This map is not based on any specific historical site. It was created based on the Battle of Studzianki and combines open spaces and points of confrontation. At the location you will find wide fields, a large amount of vegetation, small village buildings centered around a tall church. The central point of the map is a small brick factory, which will become an important strategic point during the battle.

Changes to current maps

Calm

Many positions (including the aircraft carrier and serpentine road) have been redesigned. Fights on this map will become more fair.

Siegfried Line

The positions of the northern team are fortified on the map. Many points are reinforced with additional stones. The landscape has also changed.

Mines

The map required rebalancing because it gave the northern team a significant advantage: the left flank gave them easier and faster access to the central island. Using heat maps and statistics, we made this location more balanced and fair to the southern team.

Provinces

Now only Tier IV-VII vehicles can fight on this map. With minor modifications to help the southern team, the bulk of the changes should provide cover from fire at various positions.

Industrial zone

The map has been redesigned in HD quality, and its size has increased from 800x800 to 1000x1000 m. Changes have also been made that will improve the gameplay for all types of vehicles. In addition, the eastern part of the map has been completely redesigned.

Before the release of update 1.1, we will publish a separate article with detailed information about the changes to each map.

Polish branch of technology

With the Polish map, Polish tanks will also appear in the game. It's time to get acquainted with the new technology branch: ten vehicles are ready to be tested in battle!

We decided to add this nation as a sign of respect for the dedication and courage of the Polish people during two world wars, when Polish territory was at the very center of conflicts.

The branch will start with light tanks at low levels, continue with STs at medium levels, and end with heavy tanks at high levels. Enter the game and test Polish vehicles in battle!

List of changes to the general test

New campaign of personal combat missions “Second Front”

  1. The new campaign consists of three operations:
    1. Excalibur (available immediately);
    2. Chimera (will become available after unlocking for order forms that will be credited on the evening of August 3);
    3. “Object 279 (p)” (will not be available on the general test).
  2. Each operation includes four task branches. Each branch is executed on machines of a certain association of nations (without reference to the type of equipment):
    • Union: USSR, China.
    • Block: Germany, Japan.
    • Alliance: USA, UK, Poland.
    • Coalition: France, Czechoslovakia, Sweden, Italy.
  3. Access to a new campaign is available immediately and does not depend on the results achieved in the first campaign. This way, the tasks of the two campaigns can be completed simultaneously.
  4. Each branch of the “Second Front” campaign has 15 combat missions: 14 can be completed in any order, and the 15th opens after completing all the previous ones (as in the first campaign).
  5. Each operation has its own characteristics of performing tasks:
    • Operation Excalibur: cumulative tasks. The condition is met for an unlimited number of battles (for example, inflict 10,000 damage over any number of battles).
    • Operation Chimera: the condition is fulfilled in one battle (as in the first campaign).
    • Operation "Object 279 (r)": the condition is met for a certain number of battles. If you fail, progress is reset and the task must be started again. This operation is not available on the general test.
  6. For completing each task, you are given a reward in the form of credits, equipment, etc. For completing the entire operation, you are given a unique car that cannot be obtained in any other way.
  7. Added progress for completing tasks in battle:
    • In version 1.1, progress will only work for a new campaign.
    • A detailed description of accepted tasks will appear in battle when you press Tab or N.
  8. There are now two indicators of personal combat missions in the Hangar, one for each campaign.
  9. Operations of the “Second Front” campaign will be opened sequentially after a certain period of time. Those who complete the operation before the next one appears will receive a unique emblem.
  10. The interface of the first campaign has been improved:
    • The home screen has been completely redesigned to allow both campaigns to be displayed on one screen.
    • The task card has been improved.
    • All elements are brought to a single form, taking into account the features of both campaigns.
    • New reward screens have been added for completing personal combat missions.
    • The display of tasks in battle by pressing the Tab key has been reworked.

Graphic arts

  • Added the “Studzianki” map in the Polish setting.
  • Added map "Minsk".
  • The "Industrial Zone" map has been converted to HD and added to the game. Main changes:
    • The size has been increased from 800x800 to 1000x1000 m.
    • The eastern part of the map has been completely redesigned.
    • Balance and gameplay changes have been made.

Balance changes have been made to the following maps:

  1. "Calm";
  2. "Siegfried Line";
  3. "Mines";
  4. "Province".

Only Tier IV-VII vehicles will now be included in battles in the Provinces.

  • You can now change the appearance of all Tier IX vehicles.
  • The Wwise sound engine has been updated: critical errors in the sound system have been fixed, and new features have appeared to improve the sound in the game.

Polish branch of technology

A complete branch of Polish vehicles has been added, consisting of ten vehicles from Tier I to Tier X:

  1. 25TP KSUST II
  2. 40TP Habicha
  3. 45TP Habicha
  4. 53TP Markowskiego
  5. 50TP Tyszkiewicza
  6. 60TP Lewandowskiego

Changes in vehicle parameters

  • Added the Object 279 Early tank (for testing by super testers).
  • Added IS-2M tank.
  • Added Chimera medium tank (for testing by super testers).
  • Added Excalibur tank destroyer (for testing by super testers).

IX Object 430 Option II: displayed 4TDF engine power changed from 580 to 610 hp. pp., which corresponds to the actual one.

  • Run the installer, which will download and install a test version of the client 1.1 (4.83 GB for the SD version and an additional 1.74 GB for the HD version). When launched, the installer will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation location yourself.
  • If you have the previous test version installed, then 748 MB will be downloaded.
  • Please note: Installing in a folder containing legacy test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before July 24, 23:59 (Moscow time) can take part in the test.
    • Due to the large number of tankers on the test server, there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a queue and will be able to join the server when it is free.
    • If the user changed the password after July 24, 23:59 (Moscow time), authorization on the test server will only be available using the password that was used before the specified time.
    • Payments are not processed on the test server.
    • This testing does not increase experience and credit earnings.
    • Achievements on the test server will not transfer to the main one.
    • During testing 1.1, the test servers undergo scheduled maintenance (25 minutes on each server, starting at 7:00 (Moscow time)).
    • Please note: the test server is subject to the same rules as the main game server. Consequently, there are penalties for violating these rules in accordance with the License Agreement.
    • The Help Center does not review requests related to the General Test.
    • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

    Very soon, players can expect a new patch – 9.20, which means a lot of innovations. Traditionally, before a patch is released, developers launch a test server, with the help of which everyone can see and try all the changes without any impact on their own statistics.

    The test server is downloaded as a separate client, where, as on your main client, you need to enter the data of a valid account under which you will test the update.

    The test version of the game exists so that players can try out the future patch and, if possible, notice all the errors and bugs so that the developers can fix them before the patch is released.

    How to become a World of Tanks 0.9.20 tester?

    Everything here is quite simple - you just need to download the test client installer on the official website of the game or from our website (link at the end of the article), wait for installation and log in under your name.

    By the way, every player who gets to the test server gets to use 20 thousand gold, 100 million free experience and silver per account, so that everyone can try any tank in the game. After the test server closes, all gold, experience and money will disappear, and the account statistics will remain the same - the test does not affect it at all, it works like a separate game.

    What changes will be in the new patch 0.9.20?

    The most important update will be a branch of new Swedish tanks: a mixed and full-fledged tank destroyer branch with unique vehicles at the top levels. Many Tier VIII premium tanks will be upgraded. The three and two gauge rules will be redone. Eleven tanks will receive new and colorful HD models.

    Female voice acting WoT

    Video review of update 9.18

    The general test server has stopped.

    Note!

    • Fixed an issue that caused the FPS to drop sharply, causing the CPU to load to 100% and causing the game to randomly close.
    • Other technical errors have been fixed.

    The first general test of update 1.3 has started, which includes significant changes to personal combat missions, map changes and much more. Go!

    Appearance of the equipment

    In update 1.3, large decals will be added to the vehicle appearance section, which you will find in a new tab (see below). With their help you can add even more personality to your car. Check out this new opportunity and take advantage of it!

    Note: the cost of decals on the general test is 1 . The final cost will be closer to release 1.3.

    A whole set will be available - up to 40 original decals (both historical and non-historical), which you can apply to premium Tier VIII vehicles and all Tier X vehicles. A maximum of two slots will be available for applying decals per card type, and the decal size may vary.

    Personal combat missions

    Over the course of several updates since the release of Second Front, we have continued to improve combat missions based on statistics and your feedback. Version 1.3 will be no exception. The first thing that will be improved in this update is the LBZ interface, the elements of which will become clearer and more visible.

    The conditions of the “Second Front” tasks will also be slightly adjusted. We'll also be making a major change for the first campaign. All "platoon" tasks will no longer be such, and their conditions will be adjusted so that they can be easily completed while playing "solo".

    And finally, now you will be able to track progress for all tasks, and not just for the “Second Front” LBZ, as before. In the near future we will release a separate article dedicated to the changes in the LBZ - stay tuned for the news.

    • Alliance
    • Coalition
    Task number Now in 1.2 Will be in 1.3
    2. When leaving, turn off the lights

    Basic condition:

    Deal 8000 damage to enemy light tanks.

    Additional:

    Multiplier = 2

    Basic condition:

    Apply 6000 damage to enemy light tanks.

    Additional:

    Deal 2000 damage to enemy vehicles 5 times.

    Multiplier = 2

    5. Raid in the rear

    Basic condition:

    Deal 3500 damage to enemy self-propelled guns.

    Additional:

    Deal 2000 damage to enemy vehicles 5 times.

    Multiplier = 2

    Basic condition:

    Apply 2500 damage to enemy self-propelled guns.

    Additional:

    Deal 2000 damage to enemy vehicles 5 times.

    Multiplier = 2

    7. Heavy blow to medium tanks

    Basic condition:

    Destroy 15 enemy medium tanks.

    Additional:

    Deal 2000 damage to enemy vehicles 5 times.

    Multiplier = 2

    Basic condition:

    Destroy 10 enemy medium tanks.

    Additional:

    Deal 2000 damage to enemy vehicles 5 times.

    Multiplier = 3

    10. Raise the flag!

    Basic condition:

    Take part in the successful capture of the base 3 times.

    Additional:

    Multiplier = 2

    Basic condition:

    Take part in the successful capture of the base 2 times.

    Additional:

    Be in the top 5 by experience on your team 5 times.

    Multiplier = 2

    11. Stable result

    Basic condition:

    Additional:

    Multiplier = 2

    Basic condition:

    Destroy 2 enemy tanks 10 times.

    Additional:

    Apply

    Multiplier = 3

    12. My defense

    Basic condition:

    Block 2 times more damage than your own vehicle's durability 5 times.

    Additional:

    Multiplier = 2

    Basic condition:

    Block 2 times more damage than your own vehicle's durability, 4 times.

    Additional:

    Do not be destroyed 4 times during the battle.

    Multiplier = 3

    15. Serving the Union

    Basic condition:

    Additional:

    Multiplier = 2

    Basic condition:

    Additional:

    Receive the “Master” class badge 3 times.

    Multiplier = 2

    task number Now in 1.2 Will be in 1.3
    3. The spy will not get through

    Basic condition:

    Destroy 10 enemy light tanks.

    Additional:

    Deal 3000 damage to enemy vehicles 5 times.

    Multiplier = 2

    Basic condition:

    Destroy 7 enemy light tanks.

    Additional:

    Apply 2000 units of damage to enemy vehicles 5 times.

    Multiplier = 3

    8. Everyone indiscriminately

    Basic condition:

    Destroy 3 enemy vehicles of 2 different types 7 times.

    Additional:

    Multiplier = 2

    Basic condition:

    Destroy 3 enemy vehicles of 2 different types 5 times.

    Additional:

    Take first place in damage on your team 5 times.

    Multiplier = 3

    12. On the front line

    Basic condition:

    Destroy 2 enemy vehicles in the first 3 minutes of battle 5 times.

    Additional:

    Multiplier = 2

    Basic condition:

    Destroy 2 enemy vehicles in the first 4 minutes of battle 5 times.

    Additional:

    Destroy the enemy/capture the base/defend the base (if you are on defense in Assault mode) 5 times.

    Multiplier = 2

    13. For the common good

    Basic condition:

    In 10 battles, be in the top 3 in terms of damage on both teams.

    Additional:

    Do not be destroyed at the end of the battle 5 times.

    Multiplier = 2

    Basic condition:

    IN In 7 battles, be in the top 3 in terms of damage in both teams.

    Additional:

    Do not be destroyed at the end of the battle 5 times.

    Multiplier = 2

    14. Self-propelled fortress

    Basic condition:

    Block 2 times more damage than your own vehicle's durability, 7 times.

    Additional:

    Multiplier = 2

    Basic condition:

    Block 2 times more damage than your own vehicle's durability 5 times.

    Additional:

    Take first place in damage blocked by armor on your team 5 times.

    Multiplier = 3

    15. Chest in orders

    Basic condition:

    Additional:

    Multiplier = 2

    Basic condition:

    Additional:

    Earn a total of 2 awards in the “Battle Hero” category and/or epic medals 3 times.

    Multiplier = 2

    task number Now in 1.2 Will be in 1.3
    5. Cut off the edge of the attack

    Basic condition:

    Destroy 15 enemy heavy tanks.

    Additional:

    Deal 3000 damage to enemy vehicles 5 times.

    Multiplier = 2

    Basic condition:

    Destroy 10 enemy heavy tanks.

    Additional:

    Apply

    Multiplier = 3

    9. Staff reduction

    Basic condition:

    Destroy 10 enemy tanks belonging to the Alliance.

    Additional:

    Deal 3000 damage to enemy vehicles 5 times.

    Multiplier = 2

    Basic condition:

    Destroy 7 enemy tanks belonging to the Alliance.

    Additional:

    Apply 2500 damage to enemy vehicles 5 times.

    Multiplier = 2

    12. Silent defense

    Basic condition:

    Additional:

    Do not be destroyed at the end of the battle 5 times.

    Multiplier = 2

    Basic condition:

    Block 5 hits in 15 battles.

    Additional:

    Do not be destroyed at the end of the battle 5 times.

    Multiplier = 3

    13. Counter-offensive

    Basic condition:

    Destroy 15 enemy vehicles in the first 3 minutes of the battle.

    Additional:

    Deal 3000 damage to enemy vehicles 5 times.

    Multiplier = 2

    Basic condition:

    Destroy 12 enemy vehicles in the first 4 minutes of the battle.

    Additional:

    Deal 3000 damage to enemy vehicles 5 times.

    Multiplier = 2

    15. Hero of the Alliance

    Basic condition:

    Receive the class mark “1st degree” or higher 7 times.

    Additional:

    Receive the “Master” class badge 3 times.

    Multiplier = 2

    Basic condition:

    Receive the class mark “1st degree” or higher 5 times.

    Additional:

    Receive the “Master” class badge 3 times.

    Multiplier = 2

    task number Now in 1.2 Will be in 1.3
    6. Top of Olympus

    Basic condition:

    Take first place in damage on your team 10 times.

    Additional:

    Do not be destroyed at the end of the battle 5 times.

    Multiplier = 2

    Basic condition:

    Take first place in damage on your team 7 times.

    Additional:

    Do not be destroyed at the end of the battle 5 times.

    Multiplier = 2

    10. Exemplary fights

    Basic condition:

    Take first place in experience on your team 10 times.

    Additional:

    Do not be destroyed at the end of the battle 5 times.

    Multiplier = 2

    Basic condition:

    Take first place in experience on your team 7 times.

    Additional:

    Do not be destroyed at the end of the battle 5 times.

    Multiplier = 2

    11. Tank destroyer destruction

    Basic condition:

    Additional:

    Deal 3000 damage to enemy vehicles 5 times.

    Multiplier = 2

    Basic condition:

    Destroy 10 enemy tank destroyers.

    Additional:

    Apply 2500 damage to enemy vehicles 5 times.

    Multiplier = 3

    14. This is not the time to sit back

    Basic condition:

    Deal shot damage 8 times in the first 3 minutes of battle in 10 battles.

    Additional:

    Multiplier = 2

    Basic condition:

    Deal shot damage 6 times in the first 4 minutes of battle in 10 battles.

    Additional:

    Destroy 2 enemy tanks 5 times.

    Multiplier = 2

    15. I am a legend

    Basic condition:

    Earn a total of 10 awards in the “Battle Hero” category and/or epic medals.

    Additional:

    Multiplier = 2

    Basic condition:

    Earn a total of 8 awards in the “Battle Hero” category and/or epic medals.

    Additional:

    Earn a total of 2 awards in the “Battle Hero” category and/or epic medals for the battle 3 times.

    Multiplier = 2

    Reward vehicles for completing LBZ

    Two reward vehicles for completing the LBZ: T-55A and Object 260 will receive a number of small improvements. You will find detailed information in a separate article about LBZ, which will soon appear on the portal.

    New map: “Orlovsky projection»

    We continue to work on the “Principal Battle” and monitor the statistics on this type of battle and its capabilities, as well as your feedback. It's time to test a new map, which depicts terrain typical of the central regions of the USSR (Belgorod-Kursk-Orel) in 1943. We are waiting for your feedback on the map itself and the mode as a whole.


    Changes to maps

    The update wouldn't be complete without map changes. This time the changes will affect four locations.

    Himmelsdorf

    When leaving the slope, an intermediate cover has been added, which will make it possible to take additional positions for firing at the enemy. Also, to make shooting easier, decorative vegetation that had no in-game significance was removed.

    For the top team, the exit from around the corner of the house at the beginning of the “banana” has changed: now it is more convenient and safer for firing.

    The top team will receive additional cover for traveling towards the railway tracks: the house with loopholes will be moved to the side to increase the safety of traveling and increase the tactical significance of this position. Now it will become more convenient for firing at the enemy.

    Industrial zone

    Added houses that will be used as intermediate shelters during the development of an attack from the hangars on positions for tank destroyers.

    To increase the comfort of combat operations, the location of the piles of rubble in the area of ​​the small hangar, which is under the control of the upper base, has been adjusted.

    In this part of the map a house has been added and the lowland has been removed. This will balance the position with the similar position of the team from the lower base.

    The location of the coal piles has been slightly changed in order to improve protection against shots from the central hangar.

    Changes have been made to the location of bushes and metal pipes in the alley in order to balance the teams in this direction.

    The angle of the hillside has been changed to reduce the possibility of gunfire along the passage between the large and small hangars.

    Mannerheim Line

    On the “balcony” for the team from the top base, defensive positions have been improved: the number of possible shots from the center of the map has been reduced.

    The pillbox located at this point on the map has been removed. Now access to the “balcony” located on the upper base will become more convenient.

    The intermediate defensive position has become more convenient: the landscape has been leveled, the stone has been increased and bushes have been added as additional cover.

    Additional bushes have been added for firing from camouflaged positions.

    An intermediate defensive position has been added not far from the positions for tank destroyers from the upper base in case the enemy seizes control of the coast.

    The position for controlling the approach to the base has become more convenient, which increases defensive capabilities in the event of loss of control over the coast.

    Fisherman's Cove

    The entrances to the city have been covered for each of the teams: now getting to urban areas will be safer thanks to changes in the terrain and the addition of new shelters that will hide equipment from early detection. Also, to prevent early destruction of vehicles in battle, the spawn locations of vehicles at the beginning of the battle will be shifted closer to the red line.

    On the outskirts of the city, which at the beginning of the battle are under the control of the upper team, defensive positions have been improved: shots from the upper city will be closed, which will allow you to concentrate on containing the forces of the enemy attacking the city.

    New buildings will appear in the eastern part of the central village. They will serve as cover from detection and gunfire for equipment heading into the city, and will also allow safer movement from village to city.

    In the city, between the houses, the gunshots from the village side are partially blocked. This will allow the attacking team to more actively approach the enemy’s position without fear of shots from the center of the map.

    In the central part of the field for both teams, vegetation was removed, which served as additional cover for vehicles conducting passive combat from the center of the map. Additional cover was added for the attacking team when developing an attack from the city to the base capture circle.

    AI-controlled vehicles (only with the launch of the second general test 1.3)

    At each general test in all regions, equipment controlled by artificial intelligence (bots) will be added. As in the general test of update 1.2, they will appear on certain maps and Tier I-V vehicles. Don't worry, you'll always know when you're playing with bots: there will be a colon ":" at the beginning and end of their nicknames, and a special patch will be displayed next to their nicknames.

    By testing artificial intelligence on the server, we will be able to create more game modes against it, similar to “Dark Front”. Bots will soon be added to the South American server of the NA region, as well as to the Australian server, which should solve the problem of long wait times for battle at low levels.

    These changes will not affect servers in EU, RU, APAC regions (except Australia) and NA servers in the USA.

    Levels of technology I-V

    Maximum number of bots in a team

    Waiting time: 20 seconds before the balancer adds AI-controlled vehicles to the battle
    How to distinguish: Colon (“:”) at the beginning and end of the nickname and a special patch
    Cards: “Karelia”, “Prokhorovka”, “Mines”, “Redshire”, “Steppes”, “Fisherman’s Bay”, “Ensk”, “Lasville”, “Ruinberg”, “Murovanka”, “Erlenberg”, “Siegfried Line”, “Cliff”, “Sandy River”, “El Halluf”, “Airfield”, “Pass”, “Mannerheim Line”, “Calm”, “Quiet Coast”, “Overlord”

    Full list of changes

    Changes to personal combat missions

    1. Rebalanced missions for Operation Excalibur.
    2. Now, for the first campaign of personal combat missions, you can also track the progress of completing missions in battle.
    3. Added more explicit notifications when a mission from the third operation of the “Second Front” campaign fails after a battle.
    4. In the “Long Awaited Reinforcements” campaign, all “platoon” conditions have been removed. All combat missions are now personal. The conditions of these problems are simplified.
    5. The display of all tasks with compound conditions like “Do X or Y” has been improved.
    6. Added a notification that you need to complete the main task condition to progress in the additional one.
    7. The “Description and Tips” information window in task cards has been improved.

    Cards

    Added the map "Oryol Ledge" (for a general battle).

    Balance changes have been made to the following maps:

    1. "Himmelsdorf"
    2. "Fisherman's Cove"
    3. "Industrial zone"
    4. "Mannerheim Line"

    Bugs have been fixed on the following maps:

    1. "Minsk"
    2. "Studzianki"
    3. "Westfield"
    4. "Ensk"
    5. "Quiet Shore"

    Change your appearance

    For premium Tier VIII vehicles and all Tier X vehicles, a new type of appearance element will be added - decals, also known as projection emblems. Their cost is not final yet.

    Changes to the in-game store

    1. Search and filters have been added to the Warehouse: now you can quickly find the item you need.
    2. The store began to work faster.

    Fixes and improvements

    1. Fixed a bug where non-penetration by a HE projectile when it dealt damage was displayed as armor penetration. Now it has become easier to understand whether a HE projectile caused full damage with penetration or simply exploded on the armor. This change will affect the performance of combat missions in which there is a requirement to penetrate armor.
    2. Based on the previous paragraph, the description of the “Armor Piercer” award has been adjusted.

    Changes in vehicle parameters

    • Gun dispersion when rotating the turret has been reduced by 17%.
    • Aiming time changed from 2.1 to 2 s.
    • The armor of the hull and turret has been strengthened.
    • The flight speed of the UBR-412D projectile has been increased by 20%.
    • The armor penetration of the UBR-412D projectile has been changed from 201 to 221 mm.
    • Engine power was changed from 580 to 750 hp. With.
    • Durability changed from 1700 to 1750 units.

    China:

    • The M41D has been added for testing by super testers.

    THE USSR:

    • The T-50-2 vehicle has been added for testing by supertesters.

    Change settings:

    Object 260:

    • The dispersion of the gun due to the movement of the chassis has been reduced by 12%.
    • The dispersion of the gun due to rotation of the chassis has been reduced by 12%.
    • Gun dispersion has been changed from 0.36 to 0.35 m per 100 m.
    • Gun dispersion when rotating the turret has been reduced by 25%.
    • Participation in testing
    • Run the installed test version.
    • Only those players who registered in World of Tanks before October 29, 23:59 (Moscow time) can participate in the test.
    • Due to the large number of tankers on the test server, there is a restriction on user entry. All new players who want to participate in testing the update will be placed in a queue and will be able to log onto the server when it is free.
    • If the user changed the password after October 29, 23:59 (Moscow time), authorization on the test server will only be available using the password that was used before the specified time.
    • Payments are not processed on the test server.
    • This testing does not increase experience and credit earnings.
    • Achievements on the test server will not transfer to the main one.
    • During testing of version 1.3, scheduled technical work is carried out on the test servers (25 minutes on each server starting at 7:00 (Moscow time)).
    • Please note: the same rules apply on the test server as on the main game server. Consequently, there are also penalties for violating these rules in accordance with the License Agreement.
    • The Help Center does not review requests related to the General Test.
    • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

    Time to get out there and test the changes!

    Our game Worls of Tanks 1.2 has a test server. Is it worth downloading the WOT test server and what interesting things are there that are not on the main game servers? Let's take a closer look.

    World of Tanks 1.2 server for testing updates

    The World of Tanks 1.2 test server is not open all the time, unlike the main game servers. Basically, this server served for players to test upcoming updates and slowly get used to the improvements that were about to be released on the main servers. Before any changes in the game, be it the introduction of new maps, or the transfer of maps to HD mode, or even the introduction of a new branch of technology, a test server is opened.

    That is, having learned what interesting things the developers have prepared for the players, we can verify this not only in words, but also in practice. The game client is no different and the gameplay itself has not been changed.

    How to install Test Server World of Tank 1.2?

    In order to install the WOT 1.2 test server, you need to download a separate game client, because there are no test servers on the main client. Just as a regular client is updated from time to time, the same thing happens in the test client.

    What to do on the World of Tanks 1.2 test server?

    Also, if you are tired of constantly “leaking” your statistics, which you have been raising for a long time, there are times in the game when victories are not going anywhere, you can move to the test server and play calmly. That is, we are provided with a huge amount of resources in the form of “gold”, free experience and silver, which allows us to purchase any tank without wasting time on pumping it up. We choose any branch of tanks, and in a matter of minutes we can already buy ten for our hangar.

    You can also purchase premium tanks, if, for example, we have a choice between two tanks, and we don’t know which is better for us to take, then we can go to the World of Tank test server and have several battles on each vehicle between which we have a choice . In the same way, we can pump up the tank branch in order to understand whether we need a certain technique and whether it’s worth spending time and money on pumping up the branch.

    Download World of Tanks 1.2 test server

    As a result, if you need to try the mechanics of the game on any tank that you don’t have in your hangar, or quickly check the new changes that await us in the patches before updating the game, you just need to download the World of Tanks 1.2 test server. Also, on the test server, you can simply play with a crew whose perks have been pumped to the maximum or shoot purely with “gold bullets” so that you can get maximum pleasure without losing your percentage of wins on your account and game statistics.

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